Tabletop Gaming

TRUST ME I’M A DOCTOR

- ANNA BLACKWELL

After Cards Against Humanity revealed that we’re all a little sick, it was a no-brainer to pick up Trust Me I’m A Doctor. This weird little party game follows the Cards Against Humanity format of having each player play cards to make the funniest result as chosen by the patient. But rather than just filling in the blanks, players are instead given real historical cures and treatments that they must combine and improvise about in order to make them fit whatever real ailment the patient of the round has presented. Players are then encouraged to act like olde timey snake-oil salesmen and big up their cures while denouncing the others as frauds and charlatans which is my favourite part. In one round, the patient played the impotence card to which the first doctor enthusiast­ically and confidentl­y explained that impotence was caused by jealous elves. The cure? A concoction made of special berries which fairies despised and flagellati­on of the genitals, of course. The jealous elves epiphany led us down a rabbit hole of some doctors agreeing with the diagnosis while others decried it as superstiti­ous tosh as it was clearly the work of Satan. Trust Me I’m A Doctor goes the extra mile to inspire your creativity as while the core gameplay is thankfully loose – essentiall­y just match your treatment’s icons to the icons on the patient’s ailment card – each card has a picture sourced from a historic medical textbook or advert in the case of some newer ones. With treatments and ailments ranging from the middle ages to the 1900s, there’s a lot packed into this little game and much like Cards Against Humanity, repeat pairings end up becoming an in-joke that makes everyone except the newcomer buckle with laughter. Though thankfully such joylessnes­s can be cured with a bowlful of ale and some explorator­y surgery.

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