Tabletop Gaming

DON’T GET GOT

Designer: Zoe Lee & James Vaughan | Publisher: Big Potato

- CHRISTOPHE­R JOHN EGGETT

A strong entry into the ‘it’s basically a game about small scale pranks and banter’ section of any good party games list, Don’t Get Got is a game that’s going to take over your day in ways both subtle and hilarious. Not only that, but you kind of need to actually have a party to play it, rather than a games evening with the tone set to silly.

Each player is dished out six secret missions at the start of the game, which could be anything from as people have arrived at your party, in the morning on Christmas day, or at the start of a day out. These secret missions are things like ‘make something, and get someone else to wear it’, ‘hide this card on someone else (without getting caught)’ or ‘get a player to flip a coin until they get heads’ – and once the missions are distribute­d it’s game on. Until when? Until someone ‘gets’ three of their missions done by tricking other players. This could within the hour, or, possibly, days later if it all gets a bit paranoid.

Winning the game is usually about very casually tricking people into doing things (usually by getting them to be helpful) while also not pushing it and ending up acting very weirdly. Walking this line is particular­ly good fun in longer sessions, as players will come and go from rememberin­g they’re playing the game. Can you get someone to open a jar (with your card in) without it seeming too strange? Probably, if they’ve forgotten that they’re playing. Once they’ve been got however, you probably won’t be able to get them to pass you the salt anymore. If you want a party game that can seep into every part of your evening or outing, then there’s nothing better.

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