Tabletop Gaming

Sticky Cthulhu

- Designer: Cédric Barbé & Théo Rivière | Publisher: IELLO CHRISTOPER JOHN EGGETT

As a reimplemen­tation of an older game goes (in this case, Sticky Chamelons), swapping a lizard tongue for a tentacle gets an approving nod round these parts – because it makes decent sense.

So in this outing you play as one of the (surprising­ly sticky) tentacles of Cthulhu, which are made of a kind of extremely stretchy rubberised jelly, and use these to pick up the right colour and combo of token from the centre of the play area as described by the dice. Aim your suckers carefully however, as picking up investigat­ors can cause you problems. The other problem is that as you collect Deep One tokens you’ll be given further physical impediment­s to the way you use your tentacle, on one leg for example.

So it’s pretty silly, and it always feels like the dice roller is at a disadvanta­ge, which feels fair in that they’re only rolling the dice as they got the last point. It’s exactly as tentacle tangling frustratin­g as you expect too – which you can only really get from this kind of dexterity game. It’s not going to be your go to game for a whole evening, but as something to get people on their feet, away from the stodge of too

many snacks, it’s a winner.

But the real question on your mind is, how long do the sticky bits stay sticky? The bane of any game with components like these is that once the stickiness goes so does the fun. Luckily, despite our reservatio­ns, giving them a good wash and air dry after a game gets them back to 90% stickiness, which is an impressive resurrecti­on – even for an Old One. It’s also a pretty funny addition to your clothes horse.

 ??  ??

Newspapers in English

Newspapers from United Kingdom