Tabletop Gaming

Tokyo Jidohanbai­ki

- Designer: Jordan Draper & Various | Publisher: Jordan Draper CHRISTOPHE­R JOHN EGGETT

Continuing his reign as the designer who tries the hardest to make a primary school sports day worth of weird things in a box (minus egg and spoon races), Jordan Draper this time offers us a delicious selection of colourful bottles and cans, some money, and, most importantl­y, a plastic vending machine.

As we expect there’s a mix of smallish games in the box, some use the randomness of the vending machine’s shelves to catch bottles, some use clever market mechanics, others just want you to flick a small can at a not-tallest bottle. When it’s good, it’s extremely good – there’s a version of checkers where you move the board (tiny bottle crates), a bottle gold-meetssnook­er game, a blind-bidding war for tea-making ingredient­s, all unified by maybe the loveliest components we’ve in a while. Give players something to

fiddle with like this, and even the weird set-ups work for the most part. The components are a key into an entirely new world of suspended disbelief. Only when the more complex games (some which, frankly, we just didn’t get our heads around properly) come into play do you break this spell. But, with 20-odd games in the box, we can’t be much more than mildy frustrated with the handful of duds. Our only other complaint is that not every game used the vending machine.

As an ode to vending machines it’s middling, as a box of oddly pub-orparty feeling games, it’s wonderful. Come for the components, stay for a bunch of strange, short, and replayable games with some of the most magical games pieces we’ve ever had the pleasure of handling. Pure play.

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