Tabletop Gaming

Tokyo Jutaku

- CHRISTOPHE­R JOHN EGGETT Designer: Jordan Draper | Publisher: Jordan Draper

Stacking games are their own little world in our hobby. Rarely the first on anyone’s mind when it comes to “what’s your favourite type of game?” But almost universall­y loved when you get into them.

Here we have another componentc­entric Jordan Draper release, and this time, rather than a box of cleverly sculpted plastic product, we have… wood. But not just any wood, maybe the most frustratin­gly shaped bits of wood in a game, ever.

The goal of Tokyo Jutaku is to assume the role of a famous or upcoming Japanese architect, and fulfil a number of building contracts in the city by taking the wooden building blocks from the centre of the board and adding them to your blueprint. Each of these plans gives you a height and a number of pieces required. Naturally you’ll need to stay within the footprint of the building’s blueprint, and you can have any overhangin­g element from floors above. This means making

careful choices about the pieces you choose from the centre, as often you’ll pick something that from a glance should fit on your current building, or the second level blueprint defined by your lower floor, and it just… doesn’t.

Players take wooden pieces simultaneo­usly, but in rounds. It’s not a free for all, and is, instead, a game of being very careful of your choices. Get the wrong piece, and you’ll have to spend a turn putting it back. Getting it right is harder than you think from first glance, and you’ll ending up having multiple goes of ‘I was sure that would fit’.

The buildings you create can end up being aesthetica­lly pleasing, and the struggle of getting them there in a race against others is joyful. An excellentl­y put together puzzler that can be broken out with nearly any group.

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