Tabletop Gaming

CODEX NATURALIS

Designer: Thomas Dupont | Publisher: Bombyx

- CHAD WILKINSON

The folks at Bombyx sure know how to package a product. From the long-running series of Timeline games to the joyfully toy-like Get Bit, these compact tins of fun have been reeling in gamers for years, thanks in no small part to their collectabi­lity. The latest in the line though arguably possesses an even greater level of allure in the form of Maxime Morin’s fabulous illustrati­ons.

But it’s not all style over substance – there’s some wonderfull­y smart and tricky card-play at work here too.

On paper, Codex Naturalis is a simple hand-management patternbui­lding game. On the table, however, the game unleashes a sprawling tableau of bold art and glittering gold, with each new delicately foil-finished card prompting puzzlement over its optimum placement.

Turns roll by in a comfortabl­y simple two step manner: play a card then draw a card. These beautiful cards must be placed in a way that covers at least one corner of another, creating a dazzling lattice-like display of sylvan symbols. Apparently, this represents some form of ecological research, albeit abstracted to a point where it hardly matters.

Each player has a hand of three, with drawn cards coming from a central display of resource cards and gold cards. Essentiall­y, resource cards litter players’ tableaus with the iconograph­y needed to play certain point-scoring gold cards, and contribute toward public and private end-game goals.

There’s a silent, reflective quality to Codex Naturalis’ gorgeous tableau building and lack of player interactio­n – a trait often criticised in similar games. Here, its solitary nature just feels right, and great for new players or those averse to conflict. As a quick filler on games night or a quiet evening with your partner, Codex Naturalis’ tantalisin­g tin is a perfect fit.

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