SPIRIT ISLAND: BRANCH & CLAW
While a couple of extra spirits is more than welcome, the introduction of event cards brings a wrinkle into a game that has become famous for its analysis paralysis inducing ability. When things get out of hand at any rate. The event cards add fun new choices to the invader phase, giving players the choice of an expensive bonus, or the cheaper option which is probably bad for the island in the long run. There are also beasts which may roam the land, hopefully on the hunt for some invaders, and new ways to fight back including growing the wilds to stop exploration and strife tokens to weaken the next ravage phase. An essential expansion for those who want more chances for nature to fight back.