Tabletop Gaming

FAMILY BUSINESS

- ALEXANDRA SONECHKINA

Designer: David B. Bromley | Publisher: Lookout Games

Take at games can be brutal, but Family Business is on another level. is is the game where all players could turn on one. is is the game where you can plead, or scheme, or attempt to make deals to no avail. is is the game where each turn you draw a card, hoping you get something that can save you. But when you are playing as one of the mob families out for blood, what else could you expect? In Family Business, each player is the head of a mobster family, attempting to take out members of the other gangs, while keeping their own alive. Each turn they will aim to put a contract on the members of the opposing gang. is will add the card representi­ng that gangster to the line-up to be shot. To escape this brutal fate, players can use action cards to re-arrange line-up order or counter the opponent’s action, that is if they draw it at the right time. Despite a good variety of action cards in the game, there are no ways to cycle through them, so players get stuck with what they are dealt. Sometimes, they are lucky and sometimes they must watch the game happening around them unable to do anything. e reason to put a contract on a particular mob member comes down to either ‘they have the most cards left’ or ‘just cause.’ e latter can feel particular­ly mean, especially if everyone decides to target you. Apart from trying to manipulate the line-up – which will be tricky to do because you might draw cards for it – there aren’t any strategies in the game: you draw and play the best card you can. So, despite its cutthroat nature, Family Business loses its novelty very soon. ❚ PLAY IT? NO

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