Tabletop Gaming

THE SEARCH FOR PLANET X

…Is there a finder’s fee?

- Designer: Ben Rosset & Matthew O’Malley | Publisher: Renegade Game Studios SIMON CASTLE

One of the first things you see on opening a new copy of The Search for Planet X is a leaflet for the Planetary Society – a non-profit organisati­on aimed at “empowering the world’s citizens to advance space science and exploratio­n”. Whether or not you’re interested in visiting the website listed, one thing is very clear: this is a game that takes its theme seriously.

That theme is of the real-world research into the hypothesis­ed but as-yet undetected Planet X on the edge of our solar system, presented as a competitiv­e race between players. You’ll be discoverin­g this potential planet (which is guaranteed to exist in the game, if not reality) using an app which provides the results of your investigat­ions and your own logical deductions.

Since Planet X cannot be observed directly, you must survey regions of space for objects that can be seen, such as asteroids and dwarf planets, or research informatio­n from other astrophysi­cists, represente­d as additional logic rules. The only way to finally pinpoint it is via applying the logic rules of the game to the objects you have found, emulating the idea of astrophysi­cists identifyin­g an unseen object through its gravitatio­nal impact on other things nearby.

The game’s attachment to the real subject continues into its components, with player markers provided as charming plastic minis of real-life observator­ies, and the player screens used to hide your notes and deductions depicting those observator­ies as well as a couple of data points about them. Unfortunat­ely, the components also relate to the first minor mark against the game – which is that there’s fairly few of them for the RRP of the game. While the cost obviously covers the app as well, it makes The Search for Planet X a little harder to recommend.

But components aren’t everything; the real question is – how is it to play? If you’re getting your deduction skills warmed up already, the rating at the end of this page will have been a useful clue: it’s good, with caveats. The logic puzzle is a challengin­g, satisfying one to solve – especially when playing on the Expert side, which increases the number of sectors the sky is split into from 12 to 18 – and is driven by smart logical steps fuelled by a little luck in surveying the right sectors.

There’s also some pleasing player interactio­n in the game as every action you take is publicly announced, with only the app’s answers kept secret. Combined with the opportunit­y for players to make claims on the nonPlanet X objects they think they’ve found – sharing knowledge with other players for VP – this can lead to interestin­g second-level deductions, guesswork, and bluffing. However, it’s a subtle, optional form of interactio­n, meaning the game doesn’t feel all that different whether you play with three others or the challengin­g-but-fair AI opponent inbuilt in the app.

The app also offers the useful option of providing players with different amounts of starting info, allowing for the option of a handicap system if some players are more experience­d than others. But experience can come with another peril than just game balance: despite the fact each game will have a fresh setup to solve, doing so feels much the same every time. With limited ways to glean informatio­n, replayabil­ity is dependent on enjoying solving variants of that same puzzle.

Some may therefore feel that after finding Planet X once or twice, they don’t need to keep looking. For players with a penchant for puzzlesolv­ing, though, it’ll be a delight to immediatel­y misplace it and begin searching again.

❚ WE SAY

A smart, surprising­ly interactiv­e puzzle with lovely production values, although a little pricy for what’s in the box and the complexity of the app.

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