Tabletop Gaming

TABANNUSI: BUILDERS OF UR

We built this city on dice and board

- ALEXANDRA SONECHKINA

Designer: David Spada & Daniele Tascini | Publisher: Board&Dice

Becoming an architect is a long and arduous journey. There are years of study: learning of regulation­s, standards, best practices and even law. Tabannusi: Builders of Ur, where players are architects building the Great City of ancient Mesopotami­a, unintentio­nally (we assume) recaptures that ponderous process in its initial introducti­on to the players. It is an intimidati­ng game to face – the board is littered with iconology and every item you add to it during set up, whether a tile or a card, seems to add even more signs to decipher. It is also not uncommon to get an action that is resolved in a six or seven stage ‘procedure’. Add to that all the rules for a randomized set-up together with a mountain of components and you might as well give up on this city-building affair and go into interior design instead (equal design satisfacti­on but more lucrative potential).

The game realizes that it can, at times, be too much. For example, the whole back of the rulebook is dedicated to explaining every single tile, card, ability or icon, which players can refer to when in doubt. Sure, seven steps might sound like a lot, but it just makes a rule very clear and logical. Even without these little details, Tabannusi: Builders of Ur is worth pushing through the first impression­s for.

When you get into the flow of the game, all original apprehensi­on disappears. Your architect meeple is travelling round the map giving orders for the assistant to execute: place a project blueprint there, get on this ship to pick-up a special ability, construct a house over there and landscape a garden while you are at it too. As architects travel to each district of the map, they pick up a dice which has an interestin­g dual purpose. The dice colour represents a resource, which can be used later to construct a house, while the dice value shows in which district the architect will head next. The districts not only have different areas to build or score victory points, but actions you can perform also slightly vary, enticing you to visit one place over another. As the dice values are randomly rolled, it may turn one district into a precious commodity simply because the opportunit­ies to travel there are few. This in turn could allow a savvy player to create a bit of dominance in that district by snatching those dice early.

There are also many other things to consider, like progressin­g on the mastery track to make your buildings more valuable or completing secret objectives by building a specific number of houses in the districts. Ur is a big city, and it is not worth trying to do everything and spreading yourself too thin. The upside of this, of course, is that you have an excuse to come back to try a different approach.

The initial learning curve may have been steep, but by the end of the game every move feels natural. Even if you dive into the rulebook to check a rule or a symbol on occasion, the logic of the game is clear and you never feel stumped on what to do.

As the game of Tabannusi: Builders of Ur progresses, an already bustling board representi­ng the city of Ur gets even more animated. Buildings rise in the districts, gardens blossom and new pools of water alter the illustrate­d landscape. The 3D elements that now populate the board give a great sense of achievemen­t: you have indeed built this city.

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