Tech Advisor

Microsoft Mesh: Why you should be sceptical about this new VR platform

The company is taking another swing at revitalizi­ng VR.

- MARK HACHMAN reports

Iam very sceptical about Microsoft Mesh, the company’s new virtualrea­lity platform, and you should be, too. Microsoft’s last attempt at virtual reality, the HoloLens headset, was introduced with a flourish before largely melting away. The signs so far for Mesh suggest a similarly concerning pattern. Beyond that, we have to ask, do meeting participan­ts event want to mingle in virtual spaces?

Microsoft Mesh was announced at the company’s recent Ignite conference – an event taking place via Microsoft Teams and YouTube because of the pandemic. Microsoft technical fellow Alex Kipman, the person most closely tied to Microsoft’s HoloLens efforts, announced

that the entire Ignite conference is being hosted on Mesh. If you’d like, you can view it in virtual reality. There’s even a Mesh videoconfe­rencing app in preview.

Microsoft hopes Mesh will be seen less as a virtual reality platform and more as a virtual meeting platform, an extension of Microsoft Teams that would replace a physical conference room. According to Microsoft, Mesh allowed Kipman to appear as a fully realized ‘holoportat­ion’ of himself, presenting from within a virtual aquarium with coral and even a shark. Eventually Mesh will evolve from projecting ourselves as avatars in virtual space to holoportin­g in as photoreali­stic self-representa­tions. (Microsoft Research began talking about holoportin­g in 2016, as part of a demonstrat­ion video.) Does any of this sound familiar? If you remember anything about HoloLens, it should.

HOLOLENS HYPE VS REALITY

It’s been more than six years since Microsoft first showed off the HoloLens at its headquarte­rs in 2015, bridging play – a virtual Minecraft world – with the practical: manipulati­ng virtual models, as well as receiving instructio­ns to manipulate real objects. The HoloLens demo was filled with hope and magic, ushering in a new way of engaging with the world.

That magic wore off quickly. Despite a few more consumer-focused handson experience­s and opportunit­ies to try HoloLens at Microsoft Stores, by 2016 the technology quietly began moving away from Minecraft and Mars exploratio­n to enterprise applicatio­ns.

That transition was essentiall­y made official in 2019, when HoloLens 2 debuted with a strong business bent. When we reviewed the strengths and weaknesses of HoloLens the same year, it was clear that while the technology generated its ‘wow factor’ through flashy consumer experience­s, Microsoft never

sold HoloLens as anything but a £3,000 developmen­t tool.

You saw that same sort of weird disconnect on display at Ignite. Microsoft again spoke of practical applicatio­ns, such as collaborat­ing on shared 3D models in VR space. But the demos showed off consumer-oriented experience­s, such as people moving around a virtual fish tank, and playing a Mesh-powered Pokémon Go game.

It’s also curious that Microsoft revealed Mesh as a surprise at Ignite, other than a few superficia­l exclusives. It’s reminiscen­t of the hype cycle surroundin­g the Surface Duo, Microsoft’s folding phone: big reveal, exclusive access, tepid reviews,

then radio silence.

WHERE IS THE HARDWARE?

HoloLens started a new category, but failed to inspire other vendors to jump on the bandwagon. You might recall the 2017 run-up to Windows Mixed Reality: the small herd of headsets from Dell, HP and other PC vendors

that originally lacked Steam support and were frustratin­g to use. You can find a few leftovers on Amazon, but how often have we heard the term ‘mixed reality’ in the PC industry recently?

Microsoft has said it sees mixed reality as more than just the HoloLens. We’ve seen standalone VR platforms emerge from Qualcomm, and finished devices from Oculus and others. Microsoft also includes the PC and the smartphone among the hardware that could use Microsoft Mesh. But if you’re going to look at Microsoft’s track record in mobile augmented reality, you’re obliged to note that Microsoft tried, and failed, to make its mobile AR game, Minecraft Earth, a viable business.

WILL MESH FATIGUE BE A THING?

However Mesh relates to Microsoft’s earlier attempts at virtual reality, the company has tried to up its game. In 2017, Microsoft bought AltspaceVR, a mixed-reality platform that uses avatars as means to socialize virtually. It’s not surprising, then, that Microsoft sees the evolution of avatars to

photoreali­stic interactio­n as the means by which future meetings may be held.

By the way, how exactly are we going to be scanning ourselves into virtual reality to enable ‘holoportat­ion’? Assuming that not everyone is going to have access to VR or mixed-reality hardware, the future of business meetings for phone and PC users will be what? Some first person, Skyrim-like view where people swivel and pivot their virtual chairs, while others, equipped with a HoloLens, wander about the room? (Maybe it’s time for the Kinect – yet another failed consumer device that was possibly ahead of its time – to make a comeback.)

It’s possible that the unconsciou­s interactio­n with avatars and ‘holoportin­g’ colleagues and friends will alleviate Zoom fatigue, the catch-all term for the exhaustion some feel after a day’s worth of videoconfe­rencing. It’s equally possible that you’ll end up with a killer headache after wearing a VR headset for hours on end.

One counterarg­ument to all this is the mythical ‘Microsoft 3.0’ rule, where Microsoft, after iterating a number of times, finally gets it right. To be fair, when Microsoft Teams entered the market, we were somewhat sceptical. Microsoft has sent entire phalanxes of developers to support the product, however, adding feature after feature. If Mesh receives the same treatment, its chances should improve significan­tly. In other words, Microsoft will need more than just a flashy demo to back it up.

 ??  ??
 ??  ?? Microsoft’s Mesh App, in preview.
Microsoft’s Mesh App, in preview.
 ??  ?? Moving around large, virtual models has apparently been one of the selling points for Microsoft’s vision of mixed reality.
Moving around large, virtual models has apparently been one of the selling points for Microsoft’s vision of mixed reality.
 ??  ?? At its best, HoloLens mixed the virtual and the real world together. Can Mesh do the same?
At its best, HoloLens mixed the virtual and the real world together. Can Mesh do the same?
 ??  ?? Very few were given a chance to try the HoloLens 2.
Very few were given a chance to try the HoloLens 2.
 ??  ?? Windows Mixed Reality devices struggled to find a niche. Will Mesh revitalize the industry?
Windows Mixed Reality devices struggled to find a niche. Will Mesh revitalize the industry?

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