The Courier & Advertiser (Fife Edition)

Art meets hi-tech

Art meets high-tech in the Vine Arm, as Caroline Lindsay discovered when she chatted to its designer, Sophie de Oliveira Barata

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A designer turns prosthetic limbs into practical things of extraordin­ary beauty – and fun, too.

Delicate tendrils, flowers and vine leaves twine their way up a slender green tentacle to create something incredibly special. The Vine Arm is a beautiful botanical prosthetic arm designed by Sophie de Oliveira Barata for model Kelly Knox, and is currently on display at the National Museum of Scotland in Edinburgh.

Containing 26 individual vertebrae that allow movement in the arm to be fluid enough to curve around objects, the Vine is controlled by round sensors in Kelly’s shoes, which sit under her big toes.

“These sensors allow the Vine to move side to side and to curve. By pressing on the sensors with different pressure, Kelly (who was born without her lower left arm) can control the speed and direction of the Vine’s movement,” explains Sophie, who also designed two other arms for the model: Materialis­e, an arm with interchang­eable segments, and Synchronis­e, “a reimaginin­g of the arm as a piece of jewellery”.

Not surprising­ly, Sophie comes from an art background, with a first class honours degree in special effects prosthetic­s for film and TV. She worked as a sculptor for eight years at one of the UK’s leading prosthetic providers, making realistic, bespoke prosthetic­s for amputees.

In her spare time she made more experiment­al art work before setting up her own studio and launching the Alternativ­e Limb Project, working as a specialist consultant alongside prosthetis­ts to produce realisticl­ooking artificial limbs as well as more imaginativ­e limbs.

Sophie originally began making hyperreali­stic prosthetic­s, until an eight-yearold client became the inspiratio­n for the Alternativ­e Limb Project. Her client wanted images of her favourite cartoon characters on her prosthetic and Sophie happily obliged. Since then she has created prosthetic­s inspired by everything from disco balls to video games.

“I was always interested in the merging of reality and fantasy,” Sophie explains.

“I took a course to study special effects make-up, where I learned about prosthetic­s. I heard about a job making realistic limbs for amputees – making limbs to blend in with the body in natural light was the ultimate challenge.

“I worked at a silicone clinic for seven years making toes, fingers, partial feet, partial hands and leg and arm covers,” she continues. “As rewarding as this was, I didn’t get to meet the clients face to face.

“There wasn’t anything available for those who wanted to be playful and expressive with their limb, giving them the opportunit­y to evolve their body in their own way.

“At the time of starting the project, the choice was minimal: either you have the bare structure on show or make it look as real as possible. I felt there was an opportunit­y to get creative,” she says.

Before the consultati­on clients are asked to bring a large selection of

There wasn’t anything available for those who wanted to be playful and expressive with their limb...

images in order to give Sophie a sense of colours, style and mood which reflect their individual tastes.

The consultati­on will also be a chance to work out the practical requiremen­ts from their limb. Following a brainstorm­ing session, Sophie will then work up some ideas which will be finetuned throughout the design process, in which the client is as involved as they want to be – some clients will have very strong ideas about what they want, whereas others will be happy for Sophie to take the lead.

A combinatio­n of photograph­y, 3D scans and/or casting will be used in order to actually start work on the limb.

“I collaborat­ed with Dani Clode (who worked on ‘the third thumb’ operated by sensors in the shoes), Jason Taylor (computer-aided design and prototyper) and Hugo Elias from Shadow Robotics, who worked on the robotics,” Sophie explains.

The process could take anything from one month to six months from start to finish. Prices vary hugely but start at around £1,000.

Sophie explains: “Merging the latest technology with traditiona­l craft, I collaborat­e with people in different fields, such as electronic and mechanical engineerin­g, product design, 3D printing, carbon fibre fabricatio­n, metal, plastic and wood work.”

Revealing she loves making performanc­e pieces “as you can really push the boundaries and create inspiring pieces and I love collaborat­ing with other makers”, she admits there can be challenges.

“Every project is bespoke, which entails new materials and processes,” she says. “This means there’s a degree of experiment­ation involved and that can take time.”

Working directly with clients, Sophie aims to reflect their interests and personalit­y through her designs.

While the Vine Arm was inspired by the mood board Kelly created, featuring nature and alien forms, Sophie has also made crystal-encrusted hands and legs, surreal legs, with clip-on and off muscle plates, legs that light up, an arm with what looks like a snake coiling around and into it.

Then there’s an arm that detaches from itself, lights up and houses a drone in the shoulder panel; a gold-plated socket with clear arm and hand with a sensor that picks up heartbeat and translates to a ticking motion in the wrist; and a leg with Japanese carvings of dragons with secret compartmen­t drawers.

London-based model Kelly is a body confidence advocate who was shortliste­d as Celebrity of the Year at the 2016 National Diversity Awards. She believes everybody deserves to feel beautiful, happy and worthy in their own skin. Rather than wearing prosthetic­s as an aid, she prefers to utilise them as an accessory “to express my personalit­y and explore aspects of my identity.

“I want to change the way society perceives disability – showing disability can be cool, fashionabl­e, beautiful and powerful,” she says.

“It’s like my body is a canvas and when wearing an Alternativ­e Limb, I become the art.

“I hope by wearing them I can inspire others who have missing limbs – so they can feel proud and empowered by their difference, knowing everything and anything is possible.”

Sophie’s current project involves looking at different areas of the body, as well as a more affordable, user-friendly process of working for clients. But for the time being she is thrilled her work is on display at the National Museum of Scotland.

“It’s wonderful the museum has embraced the idea of showcasing an alternativ­e limb, particular­ly one this far out!” she smiles.

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 ?? Picture: Omkaar Kotedia. ?? Model Kelly Knox with the Vine Arm.
Picture: Omkaar Kotedia. Model Kelly Knox with the Vine Arm.
 ?? Pictures: Omkaar Kotedia/Channel 4. ?? CCloacpkti­w isi e fhroe m p left: Sophie’s Phantom Limb, inspired by the video game Metal Gear Solid; the Spike Leg; Sophie fits the top of the Vine limb to Kelly’s arm; the Light Leg.
Pictures: Omkaar Kotedia/Channel 4. CCloacpkti­w isi e fhroe m p left: Sophie’s Phantom Limb, inspired by the video game Metal Gear Solid; the Spike Leg; Sophie fits the top of the Vine limb to Kelly’s arm; the Light Leg.
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