The Courier & Advertiser (Perth and Perthshire Edition)

Hearing tech differentl­y

Dig out that old gameboy, says Kenneth McAlpine, academic manager at Abertay’s School of Arts, Media and Computer Games, you could have a promising music career

- Supported by UNESCO City of Design, Dundee

Forty years ago, Gunpei Yokoi, a product engineer for Nintendo, sat on a commuter train in Kyoto and watched a fellow passenger idly while away the journey by playing with the buttons on a pocket calculator. As he looked on, Yokoi became convinced that he could take the same LCD technology that powered the calculator, and rework it, creating a graphical interface by reshaping the display segments and designing a simple – but very playable – game around it.

The result was Ball, the first in Nintendo’s popular Game and Watch series, and a direct ancestor of the Game Boy.

Yokoi’s design philosophy was one he called “lateral thinking with withered technology”. He would take cheap, wellunders­tood technologi­es and try to imagine how they might be used in novel and innovative ways.

By reconceptu­alising the pocket calculator Yokoi created a new, portable form of electronic play.

Fifteen years later, Oliver Wittchow was a design student at the University of Fine Arts in Hamburg. As he was preparing for his final-year project, he found his brother’s old Game Boy and did exactly the same thing.

Wittchow looked beyond the slabsided plastic case of the plug-‘n’-play console and saw something nobody else did: a primitive, but very characterf­ul handheld synthesize­r.

He spent months learning to code, hacking his Game Boy as he went along.

By the spring of 1998 he had a working prototype, which he entered at a lo-fi music contest at the Liquid Sky club in Cologne. The audience loved the sound and they loved seeing a familiar toy reimagined as a musical instrument.

Essentiall­y, Wittchow was applying Yokoi’s philosophy and breathing new life into a tired old platform.

This is the spirit of chiptune, a vibrant culture of lo-fi electronic music production and performanc­e that grew out of the first generation of video game consoles and home computers.

It’s not so much a style as it is an approach to music-making. Instantly recognisab­le, it has a cheery, blippy sound that will be familiar to anyone who grew up playing ZX Spectrums and Commodore 64s in the early 1980s.

But chiptune isn’t recycled video game music, and it’s not something that has only nostalgic appeal.

Chiptune musicians, many of them too young to have been born when that first generation of hardware was already obsolete, hack vintage devices and reimagine them as musical instrument­s, in the process giving that 8-bit sound a very contempora­ry edge. It’s the sound of techno-countercul­ture, of geek rebellion.

That sound is loaded with positive associatio­n and fun. The Game Boy musician, DJ Scotch Egg, for example, opened his set at the Boiler Room in Berlin in May 2014 dressed in a floral apron, and broke off from performanc­e to flip pancakes.

But there is another very positive aspect to all of this. All of a sudden, games consoles that had been obsolete, worthless piles of junk become characterf­ul musical instrument­s that make a hip, retro statement.

Chris Mylrea, for example, an Australian musician, wired up an Atari VCS to some effects pedals on a guitarstyl­ed body and started gigging with what has become known as the gAtari, which is surely crying out for a cover of the Beatles’ classic, While My gAtari Gently Beeps…

Such inventive recycling of hardware is a refreshing counterpoi­nt to the relentless drive of technologi­cal progress. Users might drift to new hardware that boasts more memory, faster processors and better sound, but, by looking at these machines from a different perspectiv­e, we can recast and reinvigora­te them.

Technology is only as useful as we make it. Chiptune shows us that there is, indeed, many a fine tune played on an old fiddle.

 ?? Pictures: Efthymios Stamatiadi­s. ?? From top: the original Nintendo Game Boy and tetris game; an original Commodore SFX; and one of the first Game and Watch games, Ball.
Pictures: Efthymios Stamatiadi­s. From top: the original Nintendo Game Boy and tetris game; an original Commodore SFX; and one of the first Game and Watch games, Ball.
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