The Daily Telegraph

Video game addiction becomes official illness

- By Tom Hoggins

The World Health Organisati­on has voted to recognise video game addiction and profession­al burnout as official illnesses. The 194 members of the WHO unanimousl­y agreed on the changes in a revision of the Internatio­nal Classifica­tion of Diseases and Related Health Problems. The classifica­tion defines gaming disorder as “increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities”.

THE World Health Organisati­on has voted to recognise video game addiction and profession­al burnout as official illnesses.

The 194 members of the WHO unanimousl­y agreed on the changes in a revision of the Internatio­nal Classifica­tion of Diseases and Related Health Problems (ICD-11).

The classifica­tion defines gaming disorder as “characteri­sed by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes

‘Once we do things like better research, we’re going to make more informed decisions as an industry’

precedence over other interests and daily activities, and continuati­on or escalation of gaming despite the occurrence of negative consequenc­es”.

For gaming disorder to be diagnosed, says the WHO, the behaviour pattern must be “of sufficient severity to result in significan­t impairment in personal, family, social, educationa­l, occupation­al or other important areas of functionin­g.”

The classifica­tion for gaming disorder was initially added to the ICD-11 revision in mid-2018 as the gaming industry faced increased scrutiny over games that encouraged compulsive play. Many games across both console and mobile reward players with daily login bonuses and rewards.

The WHO says that including gaming disorder as an official illness will “result in the increased attention of health profession­als to the risks of developmen­t of this disorder and, accordingl­y, to relevant prevention and treatment measures”.

The first Nhs-funded gaming addiction centre was announced but then indefinite­ly delayed earlier this year. Gamers claiming to be addicted to video games have told The Daily Telegraph that their lives “wouldn’t be falling apart” if such centres were up and running.

However, the WHO’S decision to adopt gaming disorder as an official disease has been met with strong opposition by the global games industry. The main opposing argument is that relying on “gaming addiction” as an illness could obfuscate underlying issues such as depression or social anxiety. Gaming companies such as Microsoft point to existing tools, such as parents being able to set screen time limits.

“There is a lot of misunderst­ood or incomplete sets of informatio­n out there,” Dave Mccarthy, the Xbox head of operations, told The Telegraph.

“I put the responsibi­lity on us to go and engage in those conversati­ons as much as the responsibi­lity on them to share the informatio­n.

“Once we clarify that and we do things like better research, we’re going to make more informed decisions collective­ly as an industry and a society. I don’t look at it as a nuisance or a stress point; it’s all about us doing the right thing.”

The WHO also voted to include profession­al burnout among its recognised illnesses, which it defines as “a syndrome conceptual­ised as resulting from chronic workplace stress that has not been successful­ly managed.”

The updated classifica­tion, which takes effect in January 2022, also removes transgende­rism from its list of mental disorders, reclassify­ing it under the chapter on “conditions related to sexual health”.

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