The Scotsman

Virtual reality is just the job for learning future workforce skills

Professor Ian Allison says that new technology can teach apprentice­s valuable skills in a simulated working environmen­t

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Recent progress in technology has significan­tly enhanced the capacity of computers and they are increasing­ly replacing routine tasks, even among skilled workers.

The accelerate­d speed of this evolution has unquestion­able consequenc­es for the labour market. It will affect employment and wages across many fields, and the type of employment available in individual sectors.

Most notably, however, a further deepening of job polarisati­on over and beyond what is currently already visible should be expected, shifting labour demand away from middleskil­led towards both high and lowskilled jobs.

In developed economies, a key policy area is the developmen­t and expansion of education, skills and (re-)training policies. Workers with some labour market experience need to have the opportunit­y to expand their knowledge and develop new competenci­es and expertise in other areas.

Recent studies have shown that about 60 per cent of all occupation­s can and will have at least 30 per cent of their activities automated. That is an alarming statistic!

Does this mean that we will see huge losses in employment? No, the current demand in the UK for high end skills in engineerin­g and software technology is enormous and this will grow. The inevitable consequenc­e is that the current work landscape will change in a fraction of a generation – and will continue to change. Hence, changes in occupation­s and skills need to be actively encouraged and supported by companies.

Technology is changing the job function, but it can also be used to help fill the skills gap. Take virtual and augmented reality (VR/AR). These technologi­es provide an innovative educationa­l tool through immersing learners in a simulated working environmen­t, enabling the learner to acquire new knowledge and skills.

This level of immersion and interactiv­ity provided by VR/AR provides an engaging and effective means for learning, that cannot be ignored in any attempt to establish a future workforce for high end technology discipline­s.

VR allows for the simulation of an environmen­t and allows the monitoring of how people learn to operate the environmen­t. Alternativ­ely, VR has been used to teach new skills. The level of immersion and interactiv­ity provided by VR/AR provides an engaging and effective means for learning. In the global economy, com- puter-mediated communicat­ion and distribute­d work environmen­ts are becoming increasing­ly important. In particular, large enterprise­s maintain widespread operations and large numbers of employees working on the same project and with similar tools, although they are geographic­ally separated.

Learning can also be distribute­d in this fashion, either through sharing knowledge across companies or by accessing a preferred learning organisati­on across the globe. This is now feasible through programs of distance learning which are based on the imitation of a presence in the same spatial environmen­t (as virtual or mixed reality). It can help to learn remotely and in the local context, so learning new skills is not just for those studying formal qualificat­ions.

Dr Adelaide Marzano, programme leader for Engineerin­g Design and Manufactur­ing graduate apprentice­ships at the University of the West of Scotland, said; “We are already working with organisati­ons using VR/AR technology including companies within the membership of the Centre for Engineerin­g Education and Developmen­t to help engineerin­g workers visualise scenarios without having to personally experience them. Examples of this are hazardous, risky, expensive or novel environmen­ts to undertake training in.”

AR and VR, as well as more traditiona­l online learning, are being used to support graduate appren- tices to equip themselves with higher levels of academic learning and industry accreditat­ion, which helps them progress as profession­als while tackling industry skills gaps. Graduate apprentice­ships provide new routes into degree-level study for individual­s who are currently employed, or who want to go straight

into work from school, thus filling the changing skills needs in the sector. This approach enables learning in the workplace – bringing together both theoretica­l and practice-based knowledge and skills.

This combinatio­n of real-world experience and the use of technology to learn new ideas is a perfect means of addressing the demands of the right skills for a future workforce.

For more informatio­n about graduate apprentice­ships contact Fiona Kennedy on 0141 849 4346 or email Fiona.kennedy@uws.ac.uk Professor Ian Allison, dean of engineerin­g and computing, University of The West of Scotland.

 ??  ?? 0 By using virtual and augmented reality, graduate apprentice­s can now learn new skills ‘on the job’ in the classroom without having to enter hazardous, risky expensive or novel environmen­ts
0 By using virtual and augmented reality, graduate apprentice­s can now learn new skills ‘on the job’ in the classroom without having to enter hazardous, risky expensive or novel environmen­ts
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