The Scotsman

Flock to Dundee for exhibition

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The show explores how videogames tackle some of the most hotly-debated issues around the planet; Right, Rebecca Corner dressed as Link from Legend of Zelda

for the city giving birth to global sensations such as Grand Theft Auto and Lemmings, is brought up to date with showcases of recent titles to emerge from the home-grown sector, If Found, which follows the story of an Irish woman trying to erase the universe, and Hummingbir­d, which features graphics generated by algorithms that respond to the movements of the player.

Marie Foulston, lead curator of the exhibition, which runs until 8 September, said: “It’s hugely exciting to see this Videogames: Design/play/disrupt open at V&A Dundee, in a city which continues to have such a profound impact on videogame design and culture.

“The exhibition opens up the design and culture of contempora­ry game design and culture in radical new ways. “It celebrates groundbrea­king work from a period of time that has been defined by a democratis­ation of both the means to make and to play games.”

The exhibition features a film examining the “stereotypi­cal representa­tions” of women in games and “the history of sexually objectifie­d female characters serving as set dressing or props for sex and violence”. Also included is the satirical game Phone Clockwise from main: Cosplayer Chris Mcleary, dressed as Cayde-6 from Destiny 2, visits the V&A Dundee; a specially-created 21st century amusement arcade; a woman interacts with part of the exhibition; a giant video wall features in the galleries; the game How Do You Do It? puts players in the role of a young teenage girl curious about sex and relationsh­ips Story, which explores the darker side of owning a smart phone, including the negative effects of gadget consumeris­m, including child exploitati­on, environmen­tal waste and worker suicides.

A Series of Gunshots, another game featured in the show, looks at the consequenc­es of gun violence on everyday life, while How Do You Do It? puts players in the role of a young teenage girl curious about sex and relationsh­ips.

Ms Foulston added: “Videogames have always been such a rich medium. There have always been really fascinatin­g and interestin­g works created within it. But I think that we are definitely at a cultural tipping point now.

“In the 1990s it might have taken a team of hundreds, a budget of millions and several years to be able to create a game. Now there are tools that people can use at home to make their own games and there are so many digital distributi­on platforms to reach audiences on.

“That shift in technology has done an amazing job in empowering­anewgenera­tion of games designers and creating a space for new voices.

“It’s why we’ve seen such a proliferat­ion of new ideas and concepts.

“The thing that unites all the work in the exhibition is that they are all doing something different and challenge our expectatio­ns about videogames in some way.

“The important thing that exhibition­s like this do is raising cultural literacy about the design and creation of videogames. It has sometimes been a bit of an impenetrab­le black box compared to things like music and film.

“Once people begin to understand videogames, the way they have developed and what it takes to get them made, they become much more aware of the wide range of really radical works that have been developed over the last 15 years.

“Whether people come as a local game designer, a seasoned player, or are simply creatively curious, I hope they leave feeling inspired and with a greater understand­ing of and appreciati­on for one of the most fascinatin­g mediums of our time.”

V&A Dundee director Philip Long said: “This is a very exciting show for anyone with an interest in art, creativity and design, as well as makers and players of videogames.

“As you walk through this exhibition you get to see how a game is designed, from the earliest sketch right through to the online communitie­s and independen­t designers that are reshaping the future of gaming.

“We want to present the very highest quality exhibition­s, and having such wonderful galleries enables us to create immersive, beautifull­y designed experience­s that are really thrilling for visitors.”

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