The Scotsman

Sporting US tech firms in a league of their own

- Comment Richard Simpson

Last month I was fortunate enough to attend the annual Leaders in Sport Conference at Twickenham, where the great and the good of global sport (plus me!) met to discuss the salient factors affecting the industry. Predominan­tly made up of sports clubs and federation­s, the main topics of conversati­on revolved around technology and storytelli­ng.

As you would expect, US sports franchises led the way in digital innovation. We heard how the NFL, working in partnershi­p with global sports tech firm Deltratre, had created a central platform for the league and all 32 teams. This enables the NFL to have central control of the league through providing teams with their own digital estate, primarily to ensure a quality user experience.

The main challenge this approach created, however, was providing individual freedom to each team, but a so-called “freedom within the framework” approach enabled teams to surface their own content, much in the same way that social media sites like Facebook enable users to control the content and layout of their own pages. What was fascinatin­g was the level of cooperatio­n among all 32 teams, especially when two clubs, the 49ers and Seahawks, agreed to be beta clubs and therefore guinea pigs for the whole league. Can you imagine that happening in the English Premier League?

The NFL and other US sports leagues operate in unique environmen­ts compared to our football leagues in the UK, so it’s hard to imagine the US approach being taken up here, especially when promotion and regulation can create a turnover of clubs. But what about newer entities such as rugby’s Pro14 where there is no regulation, a new broadcast partner in Premier Sport and a more collegiate ethos?

The conference also had plenty of references to how technology has been deployed to enhance the physical fan experience in stadia. The Cleveland Cavaliers have invested heavily in this, partnering with renowned chefs to enhance the food, creating tiers of hospitalit­y packages to cater for a variety of different budgets and third party ticket platforms to provide dynamic pricing and season ticket exchanges to maximise revenue streams.

The second theme was storytelli­ng and, as can often happen at this sort of event, one of the highlights was a non-sports speaker, in this case Pixar’s character art director who described the process of character developmen­t in one of the world’s greatest storytelli­ng institutio­ns.

The Pixar speaker noted that, thanks to digital technology and social media, athletes are increasing­ly able to develop and share their own content. New agencies are emerging that combine the skills of sports agents and broadcaste­rs to help develop athlete content that frequently has no obvious link to the sports that the athletes are renowned for. And that is valuable to brand owners trying to find new ways to create deep engagement­s with fans. It’s essential, therefore, opined the keynote speaker, that athletes think of themselves as characters in a story much in the way that Pixar does with its films.

For me, what this event showed more than anything was the difference in mindset between Scotland and the US. Of course, US sports franchises have a wealth of resources thanks to the sheer volume of numbers. However, their ability to set the bar so high in the way that they grow and develop their sports businesses ensures that success proliferat­es.

While Scottish Rugby should be commended for its work in growing rugby audiences by consecutiv­ely selling out BT Murrayfiel­d, developing the match day experience and the investment they made with my own firm Tayburn to deliver a world-class digital Match Day Centre through their website, arguably other sports organisati­ons need to rise to the challenge set by our friends across the Atlantic.

We like to think that Tayburn’s insight, creativity, storytelli­ng and tech can help do that.

● Richard Simpson, joint MD, Tayburn

It’s essential that athletes think of themselves as characters in a

story

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