The Sunday Telegraph

Sex, drugs and violence are all part of the game at V&A

- By Patrick Sawer in London impact of ugh tory , onsider ld. ght o ur t inte technology vi ex compellin Do Constab diffe

A LANDMARK exhibition will explore the cultural video games.

Opening at the Victoria & Albert Museum in September, Videogames: Design/Play/Disrupt will explore video game design since the mid2000s, when major technologi­cal advancemen­ts such as increased access to broadband, transforme­d the way games are designed and played.

The exhibition – the first on video games by a major internatio­nal museum – will also examine the player communitie­s who modify games and create fan art, as well as the spectators and competitiv­e performers at largescale sports stadium events.

But the V&A says it will not shy away from looking at the darker side of gaming, including the often violent and misogynist­ic representa­tion of women in games such as Lara Croft: Tomb Raider and Grand Theft Auto, where they are often represente­d as highly sexualised characters existing purely for the gratificat­ion of men.

Tristram Hunt, the director of the V&A and former Labour MP, said: “Gender, misogyny, violence – we are not moving away from any of that.

“You have to understand the design component, but you can’t remove that entirely from some of the social political context in which it is placed.

“We are going to address all of those issues.”

The V&A says video games have the potential to consider complex and sensitive subject matters such as representa­tion, race, sexuality and geo-politics. A selection of the work on show will illustrate radical themes, including a semi-autobiogra­phical game by Nina Freeman which tackles the discovery of sexuality through dolls and Phone Story by Molleindus­tria, a satirical mobile game which invites players to consider the impact of their consumptio­n on people in the globalised world.

Mr Hunt added: “This is the right time for the V&A to be building on our active interest in video games to investigat­e this exciting and varied design field at the intersecti­on between technology, engineerin­g and broader visual culture. “The exhibition will provide a compelling insight into one of the most important design discipline­s of our time. “We are very happy to have them in the same building as Donatello, Botticelli, Constable and Turner. “One of the challenges of the V&A is to get people to think differentl­y about what they might not respect visually.”

 ??  ?? Sony’s The Last of Us, above, Nina Freeman’s How Do You Do It?, right, and cosplay-loving dog Vox, far right, will all feature at the museum
Sony’s The Last of Us, above, Nina Freeman’s How Do You Do It?, right, and cosplay-loving dog Vox, far right, will all feature at the museum
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