The Sunday Telegraph

Goggles on: 3D is back, but will it be more than just a novelty?

The new ‘Avatar’ vows to push the format to the limits, but it must avoid past mistakes, says Robbie Collin

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There’s a certain strain of tragic ideologue who’ll swear blind we don’t yet know if communism works or not because real communism has never been tried. That’s exactly how I feel about 3D. Almost two decades after the latest incarnatio­n of the craze arose, its list of crimes is well known: price hikes, strained eyes, dimmer colours, ghostly doubleimag­es, juddering horizontal movement, and a proclivity for pokey-proddy visual gimmicks.

But comrades, it needn’t be this way. And who knows? Perhaps this time, it won’t. With the arrival of Avatar: The Way of Water this December, audiences will be actively shepherded towards 3D screenings for the first time since the release of Alfonso Cuarón’s Gravity in 2013: arguably the last live-action film for which those vaguely Michael Caine-esque glasses, and the illusion of depth they unlocked, were pushed as an unmissable part of the experience.

Avatar’s director James Cameron has always been one of the technology’s staunchest backers. On Thursday, he told attendees at CinemaCon, the annual convention for cinema owners, that his new film featured “the most immersive 3D available”, which would “push the limits” of the medium “even further” than the original Avatar, released in 2009 – which remains, by a margin of around £40million, the highest-grossing film ever released.

After two unpreceden­tedly gruelling years, this sounds like what the industry has been praying for: an unmissable cultural event that their customers won’t be able to stream from their sofas. And at least in the US, those sofas aren’t as enticing as they were six months ago. A study published earlier this week by the consumer research firm The Quorum found that among US patrons, the number who described themselves as “casual” cinema-goers – i.e. those who would visit now and again, in much the same way they did before the pandemic – had swollen by 75 per cent since October. Meanwhile, the number of “hopefuls”, who hadn’t been since early 2020 but intended to return when it felt safe to do so, had almost halved. And as much as critics might rhapsodise about collective viewing, 3D is a quantifiab­le selling point: if you want it, cinemas are predominan­tly where you have to go to find it.

The history of 3D films is cyclical, and it’s no coincidenc­e that the first commercial boom came in the 1950s, when studios were again looking for ways to push back against the rise of television.

There’s a prevailing belief that 3D films were always tacky, but that wasn’t the case. The first batch included a spectacula­r MGM musical, Kiss Me Kate, as well as works from pantheon auteurs such as Alfred Hitchcock, John Ford and Douglas Sirk. (The popular image of midcentury crowds kitted out in red and blue cardboard goggles is also bogus: overwhelmi­ngly, the 1950s’ 3D films used the same polarised lens technology as today’s.)

The fad burned out then for much the same reasons it did in the early 2010s: exhibiting it correctly took skill, and when you didn’t, the experience ranged from drab to excruciati­ng. Many of 3D’s more notorious drawbacks, from eye strain and headaches to gloomier, blurrier images, only arise when a projector isn’t properly calibrated. The light level hasn’t been turned high enough, say, or the two images required to produce an illusion of depth are very slightly misaligned.

But even in the 1950s, when up to three projection­ists could be employed to run a single 3D screening (one for each projector and one for the stereo sound), such errors became increasing­ly common – and the

There’s a prevailing belief that 3D films were always tacky, but that really wasn’t the case

goggles themselves, which were the only part of the process the audience directly encountere­d, got a bad name by associatio­n. When the CinemaScop­e format was launched in 1953, 20th Century Fox billed it as “the modern miracle you see without glasses”, and as widescreen flourished, 3D withered in tandem.

Following the release of Avatar, these problems were even more pronounced as studios rushed to post-convert existing unreleased films into 3D in order to feed the explosion in consumer demand. This essentiall­y entailed digitally stretching the existing 2D image over a plane of virtual lumps and bumps, which moved around in order to approximat­e the objects pictured on top.

The technique has since been refined, but in the early days, the results were often insultingl­y ugly and crude: I’m still haunted by memories of a tree in Tim Burton’s Alice in Wonderland, released less than three months after Avatar, which looked like a photograph glued to a lollipop. Customers steadily cottoned on to the con it was, and enthusiasm for the format went into decline.

The British Film Institute’s statistica­l yearbook records that in 2010, 3D screenings accounted for 24 per cent of the year’s total annual box office takings, and where films could be viewed both ways, 3D tickets outsold 2D by almost three to one.

By 2018, however, this had sunk to a mere 3 per cent, and the format’s descent into novelty was complete.

Yet when films are actually conceived with three dimensions in mind – when they’re shot and edited in ways that take into account the technology’s strengths and limitation­s – the results can be wondrous. Avatar, obviously. (The social media meme that nobody really enjoyed or recalls this beautiful, £2.2billion-grossing behemoth: just no.)

Gravity too, of course, but also Hugo, Life of Pi, The Walk, Dredd, Cave of Forgotten Dreams, the many dance films from Pina to Step Up, the gonzo sublimity of Jackass 3D. If Avatar: The Way of Water washes in some more of these, bring on the comeback.

 ?? ?? Wondrous to behold: 2009’s Avatar is the highest-grossing film ever released
Wondrous to behold: 2009’s Avatar is the highest-grossing film ever released

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