BBC Top Gear Magazine

INTERSTATE ’76

PC, 1997

- Mike Channell

What you’re looking at here is a retro game that was already retro back when it was first released in 1997. That’s because Interstate ’76 was set in 1976 and featured polygonal characters that were purposeful­ly designed to look old school, even at the time. It’s certainly the best excuse for terrible graphics we’ve heard yet.

Fortunatel­y, the cars themselves looked slightly better. Interstate ’76 was a vehicular combat game that carved off huge chunks of the American Southwest and turned them into vast arenas for balletic automotive shootouts between heavily armed muscle cars. We’ve discovered the answer to traffic congestion, folks, and it’s a roof-mounted, auto-targeting napalm turret.

While there were no officially licensed vehicles, there were plenty of familiar silhouette­s. The Courcheval Manta was a thinly disguised Corvette Stingray, for example, and your ride throughout the single player game was essentiall­y a bright orange Plymouth AAR Cuda.

With its miles of desert asphalt and roadside Americana, Interstate ’76 nailed the atmosphere of classic Seventies car movies like Vanishing Point. What’s more, the developer even assembled a funk supergroup specifical­ly for the game, including members of actual bands Primus and Santana, to create a soundtrack full of slap bass and wicky wicky guitars to accompany all the machine gun fire. It even worked if you stuck the game disc in a CD player.

Most of all, we loved Interstate ’76 for its quirkiness. How many games have a button on the keyboard specifical­ly assigned to requesting some poetry from your partner over the CB radio? How many games confect an entire Starsky and Hutch style TV intro sequence, complete with pretend actor credits? And, most importantl­y, how many games can name the playable protagonis­t Groove Champion with a straight face?

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