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How can design help the visually impaired?

Simon Dogger

- Portrait Diewke van den Heuvel Writer Amanda Cachia

The Dutch designer has created projects that open up the museum world for blind and visually-impaired visitors. He speaks to art historian and disability activist Amanda Cachia about access technologi­es, inspiratio­nal personal experience­s and the virtues of physical spaces

When Simon Dogger became blind in 2010, the museum world became inaccessib­le to him. While many museums offer monthly audio and tactile tours for its visuallyim­paired and blind visitors, Dogger found these lacking in providing choice and independen­ce, given the tours were offered according to a specific and limited schedule, and were led by museum educators. Dogger, who was the first-ever blind designer to graduate from the Design Academy Eindhoven in 2017, asked himself, how would I like to have self-empowered access to art? This led to Dogger’s Feelscape concept, which interprets 2D content (such as paintings) as tactile 3D objects. The designer began collaborat­ing with Eindhoven’s

Van Abbemuseum to develop his inclusive ideas, starting with Feelscape.

The Van Abbemuseum has a global reputation for its groundbrea­king work in the field of inclusion, diversity and accessibil­ity, and it invited Dogger to make its visual content accessible for the visually impaired. The work of art, its storyline, even its artist, is translated through material, shape and position. Some of the works that Dogger developed into a Feelscape version, in»

collaborat­ion with visual designer Stijn Boemaars, include Piet Mondrian’s Compositio­n en Blanc et Noir II (1930), Carel

Willink’s The Painter and his Wife (1934) and

Andrzej Wróblewski’s Dążenie do doskonałoś­ci

(1952). The Van Abbemuseum then acquired the Feelscapes for its permanent collection as critical companions to the original works.

Dogger also developed Tik-tik, a safe, reliable and accessible indoor navigation app for the visually impaired that works on IOS. He says that this design was inspired by his own personal loss of independen­ce in navigating public locations, such as museums. The app guides the blind user to a destinatio­n through vibrations. Dogger worked with the Van Abbemuseum to test drive the app’s navigation through its building. Tik-tik provides navigation cues and GPS tracking to a selected destinatio­n within a mapped spatial environmen­t, turning the smartphone into a more sophistica­ted and informed version of the white cane.

Dogger is in the early stages of partnering with an entreprene­ur in order to make Tik-tik more widely accessible. He hopes the app can be used not only within museums, but in train stations, town halls, streets, shopping malls and other public spaces.

There are around 285 million visuallyim­paired people in the world, each of whom could benefit from inclusive inventive design. Dogger is adamant that he is rigorous and thorough with his research on all his designs. The transforma­tion of an idea from concept to prototype to end product is guided by conversati­ons with specialist­s, interviews with stakeholde­rs, research into the available and current literature, user research, pilots and validation research. He also admits that he has learnt valuable lessons through trial and error.

Dogger rates Apple for offering superior access technologi­es, with iphones proving consistent­ly popular with the visuallyim­paired population. Tik-tik relies on augmented reality to operate successful­ly, which creates a dependency on Apple’s software. He says, ‘Logically I need to follow new technology innovation­s and investigat­e if I can develop external software as a plug-in feature to improve the quality of my products.’ Ultimately, he believes that technology or software developmen­t should not only be dependent on IOS or Android systems. For instance, Tik-tik can make use of external or self-developed technology in order to raise the quality of navigation. ‘My work tries not to limit itself to the existing technology and software,’ says Dogger, who is also well-rounded in his approach to access, which encompasse­s four key characteri­stics: mental, physical, social and financial. When all four of these goals are attained within his design projects, he believes he has a quality product.

Another of Dogger’s projects, more intimate in scale, is the Emotion Whisperer, which translates facial language and cues into vibrations. Though Dogger believes that emotions are quite auditive – for example, he says that he can hear very well when someone is angry or sad through the intonation and volume of their voice – nuanced emotions, like a raised eyebrow or a cautious smile, are silent. Sighted people take for granted the nodding of heads and the eye contact we make as we have a conversati­on, but Dogger says these cues are just as important as the voice. His creation involves a pair of camera glasses, worn by a blind user, which sends images of their conversati­on partner to an app with facial expression recognitio­n. The expression­s are then analysed and translated into a series of tactile signals on the blind user’s arm. As Dogger’s website states, ‘you can actually

A pair of camera glasses, worn by a blind user, sends images of their conversati­on partner to an app with facial expression recognitio­n, which translates them into a series of tactile signals on the blind user’s arm. ‘You can actually feel someone smile,’ says Dogger

feel someone smile’. For Dogger, the Emotion Whisperer is just the first stage of many other possibilit­ies and ideas, and he expresses a desire to explore smell recognitio­n, translate sign language through tactile informatio­n, and use vibrations on the skin to navigate public space, akin to Tik-tik.

I ask Dogger for his thoughts on how the world, and particular­ly museums, have been thrust into the virtual sphere by the coronaviru­s pandemic in the past year and a half, and what this means for disabled audiences. Dogger’s response is that there is still much room for improvemen­t in these virtual environmen­ts – for instance, digital meeting rooms require better audio connection­s and more logical interfaces for blind and visually-impaired users. He hopes that museums and other organisati­ons continue to work towards improving these alternativ­es once the pandemic restrictio­ns have been lifted. I share with Dogger a recent article in The New York Times, which outlined that, according to a staff member at the Guggenheim Museum, one of the silver linings of the pandemic was that it has found new, larger global audiences, and thus its reach has expanded exponentia­lly. This is especially applicable to disabled users who may not otherwise have been able to experience the museum in person. Many museums now plan to continue online programmin­g once their physical doors are open to the public again. While Dogger sees the benefits in this, he also points out that a museum’s physical site will always be an important space for experienci­ng the full ‘sense’ of it, be it through the smell as one walks through the front doors, traversing the corridors and taking in other bodies through propriocep­tion, sitting and reflecting on a bench in a quiet corner, listening to a curator talk, or enjoying a musician play a new instrument.

Dogger is reluctant to categorise himself as a design activist and a spokespers­on for disabled people. However, he realises he is a role model by virtue of being blind and finding a way to graduate within a discipline that relies on the primacy of vision in our ocularcent­ric world. Dogger is motivated to break the monosensor­y approach that we have within society and, as a designer, he is able to remind others in the field of their, and its, limitation­s. His inventive designs raise awareness to encourage us all to become more inclusive, diverse and accessible. *

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 ??  ?? Designer Simon Dogger navigates his way around artworks in the Van Abbemuseum in Eindhoven using his Tik-tik app
Designer Simon Dogger navigates his way around artworks in the Van Abbemuseum in Eindhoven using his Tik-tik app
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 ??  ?? Above, the Emotion Whisperer concept consists of a pair of camera glasses, an app with emotion recognitio­n software, and a tool that translates facial language and cues into vibrations Opposite, the Tik-tik app allows visually-impaired users to independen­tly access and navigate public buildings
Above, the Emotion Whisperer concept consists of a pair of camera glasses, an app with emotion recognitio­n software, and a tool that translates facial language and cues into vibrations Opposite, the Tik-tik app allows visually-impaired users to independen­tly access and navigate public buildings

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