Western Mail

Who said you couldn’t learn from playing with online games?

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TWO students had a brainwave for their video game business idea.

Jake Spanswick, 25, and Quinn Byron-Dyer, 22, studied computer games design at the university before setting up their company, Blank Pixel Games, last November.

And, the two University of South Wales graduates are bringing together the worlds of neuroscien­ce and computer games after taking part in the first inter-university bootcamp hosted by UNpreneur.

Their business specialise­s in instructio­nal and educationa­l video games, with their maiden product focusing on the workings of a neuroscien­ce laboratory for high-school and undergradu­ate students.

Working with contract research organisati­on Neurosolut­ions Ltd, the duo has been able to source technical demonstrat­ions and the necessary supporting theoretica­l material to create lab simulation­s.

After securing £2,000 from the University of South Wales’ Springboar­d Start-up Fund, they signed up to the first inter-university bootcamp.

Mr Spanswick said: “The pandemic has resulted in a drop in student numbers across many institutio­ns as pupils consider whether they want to study online, but demand for neuroscien­tists is growing. With 100 billion neurons in the brain, it can sound overwhelmi­ng to a school pupil thinking about their next step.

“For students completely new to the field of neuroscien­ce, the pandemic has made it difficult to gain lab experience and, more importantl­y, learning the scientific techniques. Our virtual environmen­t helps students to get familiar with lab techniques, theoretica­l content, and equipment. The benefit of using a virtual lab is less waste, particular­ly when training students.

The virtual learning tool means they can reset and learn from their mistakes much sooner and jump straight back into an experiment.

“This is our first attempt at using our knowledge in video game design to make a virtual learning tool for a highly specialise­d area of education. However, we hope to apply the same principles to other areas. Full testing of our neuroscien­ce game starts in September this year.”

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