The Crew

The open Amer­i­can road for the open-minded rac­ing fa­natic

XBox: The Official Magazine - - PREVIEW -

Off-road ve­hi­cles en­cour­age you to at­tempt un­ortho­dox paths//

The chal­lenge of be­ing a game as mas­sive and as con­tent-rich as The Crew is how Ubisoft is try­ing to cater to ev­ery kind of rac­ing fan, from sim­u­la­tion en­thu­si­asts to those who want sto­ries to go with their chases. It helps to have a can­vas as large as the con­tigu­ous 48 states of Amer­ica – it’s pos­si­ble to spend over 30 hours beat­ing ev­ery race in the East Coast and not drive past the Mis­sis­sippi River. Ubisoft fol­lows the men­tal­ity that it’s bet­ter to have ev­ery kind of driv­ing mode avail­able, even if ev­ery mode isn’t for ev­ery­one. For in­stance, many of the de­mo­li­tion mis­sions are an ac­quired taste, given that th­ese mostly off-road as­sign­ments are chaotic and un­pre­dictable, es­pe­cially when ramps and in­com­ing trees are in­volved. On the other hand, time spent off-road can in­spire cre­ativ­ity and the search for seem­ingly count­less short­cuts. Given that many point-to-point races don’t re­quire the per­sis­tent use of roads, The Crew en­cour­ages ex­per­i­ment­ing with un­ortho­dox paths, even if your com­fort zone is the tar­mac.

It’s a mul­ti­player world where your best cars are al­ways on call. You might have spent ten min­utes soup­ing up a Ford Shelby Mus­tang, but your friend wants to start a race where that car doesn’t qual­ify. In­stead, the game picks the most ap­pro­pri­ate car in your garage.

Like a rac­ing ver­sion of Google Maps, the abil­ity to change views from satel­lite level to ground level never gets old. If driv­ing mas­tery re­quires com­plete mem­o­ri­sa­tion of a city map, The Crew of­fers the daunt­ing prospect of men­tally ab­sorb­ing ev­ery city and all the ar­eas in be­tween. If you’ve vis­ited th­ese ci­ties, you have a head start – an area’s land­marks and dis­tricts are where they should be, such as the MGM Grand on the Las Ve­gas Strip. Re­mem­ber the size of Driver: San Francisco? Imag­ine hav­ing to re­mem­ber 50 sim­i­larly sized maps and you have a good idea of what it takes to gets an edge in The Crew. Miguel Con­cep­cion

It’s not just the tar­mac you’ll be skid­ding about on – you can go off-road, too.

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