Defense Grid 2
This is a game that feels both very new and very old at the same time. New, because it’s one of the smartest and toughest tower-defence games going right now, and it rewards planning and revision with a score graph that rockets skyward. Old, because it feels like a port of the PC version, complete with tiny enemies that are impossible to identify without wrestling with the zoom function, and miniscule text that doesn’t work in a living-room setting.
While the faceless characters do their best to inject some personality, the script is cringeworthy and the voice acting hammy, providing the barest context for what’s going on. But, when it’s on fire (and really, that means that you’ve strategically planned where to place your units to stop the waves and waves of alien invaders), it’s brilliant and quite cathartic to sit back, hit the fast-forward button and watch the devastation unfurl.
Are we the only ones sensing ‘Dalek’ as a design influence?