Wel­come… TO A GAME OF CAT AND MOUSE

XBox: The Official Magazine - - NEWS - EMAIL matthew.cas­[email protected]­turenet.com Live OXM Pesto Twit­ter @mr­basil_pesto

With many games try­ing to jus­tify their swollen bud­gets by reach­ing in all di­rec­tions at once, there’s some­thing re­fresh­ingly fo­cused in Ubisoft’s de­ci­sion to zoom right in on five vs five hostage sit­u­a­tions and milk ev­ery drop of ten­sion from them. Rain­bow Six Siege, like Evolve and Ti­tan­fall, is bet­ting the house (and blow­ing a few holes in one) on the strength of its one core ex­pe­ri­ence, so it’s a huge re­lief to have Alex re­turn from his Ubisoft Mon­treal ses­sion rav­ing about his time with the game. Go read his in-depth thoughts on page 30 now and pray for beta ac­cess soon. While Siege ex­plores one sce­nario in near-mi­cro­scopic de­tail, the rest of this is­sue is ded­i­cated to the big­ger pic­ture: we talk to Phil Spencer about his vi­sion for Xbox One and in­ter­view the de­vel­op­ers try­ing to ex­e­cute it. Still not big enough for you? Elite: Danger­ous is bring­ing 400 bil­lion star sys­tems to Xbox One – find out how on page 60. En­joy!

“READ OUR IN-DEPTH THOUGHTS ON SIEGE AND YOU’LL PRAY FOR BETA AC­CESS SOON”

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