FORTIFY THE AREA
Agreed on an insertion point? Great stuff – now it’s time to get a-fortifying. For the next 60 seconds, the defending team’s job is to rush around the map, blocking off the entrance points, setting traps and just generally making the place as inhospitable as possible for would-be rescuers.
There are three basic elements of a map that can be reinforced – windows, open doorways and wooden structures. You might think boarding up the windows is a sure-fire good idea, but you might as well put up some Christmas lights and a flashing light that reads ‘THE HOSTAGE IS OVER HERE, PLEA SE HEL P YOURSELF ’. You’re better off positioning one of your team in a position on watch duty.
Sealing off doorways is a smarter move, if used sparingly. Blocked-off doorways are an inconvenience rather than an impasse for the attacking team, but they’re unable to get through them without making their presence heard. Thus, blocking off doorways is an excellent way to keep tabs on an entry point without having to station someone on it full-time to keep an eye out for would-be heroes.
If you really don’t want someone to get through a passageway, however, it’s worth giving a shout out over the mic to see if someone has bagged the ‘Castle’ operator – he can lay down two reinforced Kevlar barricades that simply can’t be breached by bullet holes, and the attackers will have a hell of a time busting through it, even with C4.
While it seems logical to spend your time beefing up existing entry points, it’s actually more prudent to worry more about those entry points that don’t yet exist. Spend time looking for wooden structures to fortify, because if they’re left in their natural state, you can bet your bottom ammo clip that the opposing team will see the opportunity in your carelessness...
Castle can reinforce existing barricades against explosions.