LOCATE AND THE HOSTAGE BREAC H
Right. You’re inside the complex and (hopefully by this point) you know exactly where the hostage is at. If you don’t, it’s worth pricking up your ears – the hostage will sometimes call out if they sense that the rescuers are nearby. Once you’re in an adjacent room, you need to work out how you’re going to make your grand entrance. Oh, sure, you could waltz right in through the main doorway – but you’re likely to blunder into a welcoming party. How about one of the side entrances? Oh come on, now – even on the off-chance that no one’s guarding it, it’s likely to be stuffed like a Christmas turkey with detonating devices.
So why not try making an entry point of your own? One of Rainbow Six Siege’s selling points is the high level of environmental destructibility – basically, anything that’s made of wood can be shot to pieces, either with bullets or a breach charge. This extends to wooden flooring – there’s nothing more satisfying than getting the jump on a group of unsuspecting thugs by busting in unannounced from above.
Success in Rainbow Six Siege boils down to creating confusion and then capitalising on it. As we grew in confidence, we uncovered new ways to gain an edge. One such tactic involves snapping up Ash – the only female operator revealed thus far. She’s armed with a breach-charge launching gadget that allows you to distract the opposing team by making an explosion on one side of the building. As they rush to investigate the noise, you can saunter in through an opposing door and clean up while their backs are turned.
“Goddamnit Sledge, the latch was open.”