Braben has been working on the Elite series since he created it 30 years ago. We caught up with him for a high-level lok at the game… Can we call it an MMO? This is the first MMO-thing on this generation of consoles. Well, potentially quite a few firsts. We’re releasing a very broad game – it’s not just that it’s an MMO, it’s that you can do what you like and you’re not too directed. I really hope the console audience will love that. Some people will – I mean, to be honest, I would love to play it on a console, because the issue with PC is that you never know if it will run, or if it will run slowly, if it will stutter, if certain features will work at all. With Xbox One I’ve got confidence that the experience you get, save for extreme cases, will be the same that we get. How do you think these new players will cope with the complexity of the game? Any game where there’s complexity will be a challenge, whether on PC or Xbox. Holding any audience in contempt is always a bad idea. There are players who’d rather have a more simple control scheme, to switch off in the evening, so we are bearing in mind that you might come at the game differently. Even on PC the learning curve has been difficult, but we’re continuing to improve it, and all that will be folded into the Xbox anyway. But, hey, there are people who’ve played over 1,000 hours! In a game that’s only been out 90 days! That’s more than ten hours a day. That’s MMO players trying to complete the game, get to max level. Except there’s no ‘complete’ with 400 billion stars.