Ex­ec­u­tive Pro­ducer

XBox: The Official Magazine - - FEATURE | ELITE : DANGEROUS - David Brab en

Braben has been work­ing on the Elite se­ries since he cre­ated it 30 years ago. We caught up with him for a high-level lok at the game… Can we call it an MMO? This is the first MMO-thing on this gen­er­a­tion of con­soles. Well, po­ten­tially quite a few firsts. We’re re­leas­ing a very broad game – it’s not just that it’s an MMO, it’s that you can do what you like and you’re not too di­rected. I re­ally hope the con­sole au­di­ence will love that. Some peo­ple will – I mean, to be hon­est, I would love to play it on a con­sole, be­cause the is­sue with PC is that you never know if it will run, or if it will run slowly, if it will stutter, if cer­tain fea­tures will work at all. With Xbox One I’ve got con­fi­dence that the ex­pe­ri­ence you get, save for ex­treme cases, will be the same that we get. How do you think th­ese new play­ers will cope with the com­plex­ity of the game? Any game where there’s com­plex­ity will be a chal­lenge, whether on PC or Xbox. Hold­ing any au­di­ence in contempt is al­ways a bad idea. There are play­ers who’d rather have a more sim­ple con­trol scheme, to switch off in the evening, so we are bear­ing in mind that you might come at the game dif­fer­ently. Even on PC the learn­ing curve has been dif­fi­cult, but we’re con­tin­u­ing to im­prove it, and all that will be folded into the Xbox any­way. But, hey, there are peo­ple who’ve played over 1,000 hours! In a game that’s only been out 90 days! That’s more than ten hours a day. That’s MMO play­ers try­ing to com­plete the game, get to max level. Ex­cept there’s no ‘com­plete’ with 400 bil­lion stars.

Newspapers in English

Newspapers from UK

© PressReader. All rights reserved.