Don’t take no for answer…
The original idea for Infinity was to make it the spiritual successor to Toy Story 3’ s Western Town, where all the Pixar characters could interact with each other. So we asked Pixar’s John Lasseter, but he said: “No – it makes no sense, Buzz Lightyear is six inches tall and Sully is eight feet tall.” The Avalanche Software guys thought, ‘Well, why don’t we just make everything toys?’ Turns out Lasseter loves toys, and said it was genius.
…because Avalanche didn’t
We were first told ‘no’ five years ago, but what we have in the Toy Box is the ultimate goal realised. We have everything in here – people laughed at us when we first pitched it. We finally did it. We have feature animation, feature film, Marvel, Lucas, classic Disney – everything can live here.
Don’t be afraid to change
We’ve always wanted online multiplayer, but we didn’t want kids to have to look at screens full of text while waiting in dull lobbies. So we created a toy box on an island. Next to the palm tree was an old-fashioned capsule toy dispenser, and inside those capsules could be a sticky hand, or some blocks. And that would be the queue to get into multiplayer. But in testing, the kids playing were having more fun messing around there than they were getting into the multiplayer. We thought, ‘Hang on, this could be what we do’.
Realise the power of cinema
There’s now a spline tool, so players can make an object or camera go on a certain path for their own cutscenes. This came from something we saw in Disney Infinity 2.0 where players were using a weather vane, which shoots you in a certain direction – people were linking these together to make an artificial rollercoaster.
Go to the best…
Who do you go to when you want sword combat? Ninja Theory. We were joking about getting them in years ago when we were thinking about lightsabers. Turns out they loved Infinity, so it was a great bond. They added to all our characters – my favourite is Rapunzel’s frying pan, which acts like a lightsaber so you can do this great air juggle. “This time we’re open galaxy, not just open world.”
Bac kgro Check
Name Mathew Solie Job title Producer, Disney Interactive Bio Mathew Solie joined Disney Infinity with the goal of being able to recreate his childhood memory of tipping all his toys onto the carpet and have them play with each other in a bizarro battle royale. He’s doing that after working on a wide range of games, from being a production tester on Quantum of Solace at Activision, to dabbling with other toys with Transformers: Revenge of the Fallen at Luxoflux. He even worked with Warren Spector and the world’s most legendary rodent as part of the Epic Mickey team.