Minecraft meets Quake is the concept behind Gunscape’s mix of ultra-basic FPS and blockstacking level creation kit. Knock up an arena – any shape you like, as long as it’s made of cubes – and tear around alone or with your mates, online or splitscreen, blasting monsters or each other. A game like this relies almost entirely on the quality of its user-generated content, and Gunscape is maximising its chances by pooling levels created on multiple platforms.
The campaign mode doesn’t give a great first impression. It has all the visual appeal of a grainy webcam video of Doom’s ugly sister. The framerate is jerky and the screen tears all over the place. User-generated levels that don’t contain quite so many blocks run much more smoothly, but the game will struggle if you have a case of block diarrhoea in the editing mode. It’s arguably more fun to build than to actually play, but isn’t that always the way?