Fac­to­tum 90

XBox: The Official Magazine - - REVIEW -

So your space­ship has bro­ken down in an as­ter­oid field and your only hope of fix­ing it is a pair of card­board box ro­bots. Guided by an ir­ri­tat­ing voice ac­tor, who sounds like the guy from IT who likes to crack jokes in Klin­gon, you have to find your way through a se­ries of in­creas­ingly tricky puz­zle rooms.

Each ro­bot gets its own screen win­dow, and by swap­ping be­tween the two you are then able to sit one on a switch while the other rides an el­e­va­tor plat­form, or po­si­tion them both to di­vert a beam of light round a cor­ner, and so on. Both ro­bots have to make it to the exit, which can re­quire a bit of lat­eral thought as well as many presses of the re­set but­ton. The fid­dly con­trols, nar­row field of view and slow pace make this game much more frus­trat­ing than it needs to be, but it’s built on solid foun­da­tions.

Newspapers in English

Newspapers from UK

© PressReader. All rights reserved.