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XBox: The Official Magazine - - INTRO -

Matthew Cas­tle Edi­tor Some read­ers ac­tu­ally wrote in com­plain­ing about Matthew’s old edi­tor’s pic. “Grinning buf­foon” wrote one. He’ll never smile again. Typ­i­cal. You spend months re­mak­ing your mag to bet­ter re­flect the cur­rent Xbox scene, only for Phil Spencer to shift the goal­posts. His vision for Xbox One’s fu­ture is bold – look­ing to the mo­bile mar­ket’s up­grade cul­ture for in­spi­ra­tion and, in the process, en­sur­ing your game col­lec­tion never grows ob­so­lete. This idea fu­els your new-look mag, too. As well as giv­ing you the best ac­cess to the hits of to­mor­row, OXM be­lieves that games only re­ally be­come in­ter­est­ing once they’re on your hard drive. Our new Ex­tra sec­tion keeps the dis­cus­sion go­ing long af­ter a game is out, while In­sider sees devs re­veal the sto­ries be­hind their in­cred­i­ble cre­ations. And what game more in­cred­i­ble to kick off with than Doom? Giant guns and even giant-er demons to shoot them at. Wher­ever the goal­posts may lie, some things are time­less.

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