THE HIS­TORY OF FI­NAL FAN­TASY

XBox: The Official Magazine - - START -

Fi­nal Fan­tasy XV’s di­rec­tor Hajime Ta­bata tells us that one of his team’s core aims was to “recre­ate the good el­e­ments from the past series us­ing the lat­est tech­nol­ogy”. But what ex­actly are those el­e­ments? Look over the last 29 years of Fi­nal Fan­tasy games and you’ll dis­cover a series in con­stant flux, one that rein­vents it­self from game to game and that has thrown away ideas most de­vel­op­ers would build their en­tire ca­reer on. Yes, there are trends - mages, cac­tu­ars and those daft choco­bos - but the games that frame these icons show an ex­per­i­men­tal drive that is in­creas­ingly rare in a world of eye-wa­ter­ing bud­gets. So here we cel­e­brate that va­ri­ety, from Fi­nal Fan­tasy I to XIV. En­joy!

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