KNOCK- ON EFFECTS
How Dishonored 2’s least conventional spell was created
Emily’s most distinctive power is Domino, which can magically link several characters so that whatever you do to one of them happens to all. You might, for instance, link a group of guards, then shoot the most easy target with a sleep dart in order to conserve ammunition. Or rope an elite sentry to a hapless servant, then stab the latter to dispose of the others without a fight.
Arkane’s designers fiddled at length with the power’s mana cost per use, the time it takes an effect to spread and how all of this would be represented to the player. The team also had to tweak Domino in such a way that it can, just about, be used to speedily tag and topple groups when caught off guard (plugging points into this ability may, after all, involve neglecting more direct means of combat).
“Some ideas are worth exploring and prototyping and keeping in the game for a while till you have to make a cut later,” comments Harvey Smith, “But that’s very expensive, in terms of manpower and the emotional drain for cutting something like that. Some ideas, if you’re more experienced and you have good instincts and good taste around this kind of game, you can kill very early.”