in­ter­rupts

XBox: The Official Magazine - - ENCYCLOPED­IA ANDROMEDA -

Since its in­tro­duc­tion in Mass Ef­fect 2, the in­ter­rupt sys­tem has be­come a much-loved pil­lar of the fran­chise, en­abling Shep­ard to take direct, phys­i­cal ac­tion in a con­ver­sa­tion when­ever the tell­tale Paragon or Rene­gade icon flashed on screen. So while a Paragon in­ter­rupt might see you com­fort an anx­ious NPC, a Rene­gade in­ter­rupt might prompt Shep­ard to punch out a jour­nal­ist on live TV. The sys­tem has been re­tained for An­dromeda, but rather than re­serv­ing th­ese prompts for morally ex­treme in­ter­ven­tions, BioWare will let players in­ter­rupt when­ever the sit­u­a­tion war­rants it. You might see a ‘dis­arm’ prompt ap­pear when ap­proached by a gun-tot­ing guard, for in­stance, but tap­ping that but­ton isn’t a moral choice – it’s a strate­gic de­ci­sion that will have reper­cus­sions.

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