Mid­dle-earth: Sh adow Of War

Cele­brim­bor the not-so-friendly ghost

XBox: The Official Magazine - - THE BIG INTERVIEW -

We all have that mor­tal en­emy that de­serves noth­ing more than a swift de­cap­i­ta­tion. Per­haps it’s the dodgy­look­ing guy who once sold you a slightly un­der­cooked Bratwurst at your lo­cal Christ­mas mar­ket, or maybe it’s Bolg the Sav­age, Orc gen­eral in the army of the Dark Lord Sau­ron. In one of those sit­u­a­tions, you might earn an achieve­ment – in the other, you’ll prob­a­bly get life be­hind bars.

What we’re try­ing to say is that the Neme­sis sys­tem is one of the things that made Shadow Of Mor­dor so ex­cep­tional back in 2014, and Shadow Of War takes it to new heights, ex­pand­ing it in ev­ery di­rec­tion. The re­sult is a game that feels ex­cep­tion­ally per­sonal, and a story that you can shape your­self by choos­ing your own gen­er­als and hav­ing them fight against your en­e­mies to win con­trol of Mid­dle-earth. Plus, with an ex­panded world, a com­bat sys­tem that makes fight­ing (and yes, be­head­ing) orcs even more sat­is­fy­ing, and a cam­paign that ex­pands Tolkien’s world even fur­ther, there’s a heck of a lot here for acolytes of the au­thor, or just peo­ple who want to chop up baddies. It looks fan­tas­tic, too – es­pe­cially the im­proved tex­tures on Xbox One X.

Pub­lisher Warner Bros / De­vel­oper Mono­lith

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