Mickey Mouse + Mega­man + crock­ery = bril­liance

XBox: The Official Magazine - - THE BIG INTERVIEW -

Few games have had a longer buildup than Cup­head. This bad boy was in devel­op­ment for al­most seven years – from what we have been told, that’s older than some hu­man chil­dren. Turns out, hand-draw­ing ev­ery frame of a videogame is ac­tu­ally re­ally bloody time-con­sum­ing, es­pe­cially when you keep adding ex­tra stuff like plat­form­ing lev­els to your game.

After all that time the pres­sure was on, too. Fans were ex­pect­ing great things from the car­toon side-scroller, and here in OXM Tow­ers we had more than one con­ver­sa­tion that started with a sen­tence like “what if we’ve been wait­ing all this time and Cup­head… isn’t good?”

We needn’t have wor­ried – Stu­dioMDHR de­liv­ered a stun­ning ad­ven­ture ti­tle with sump­tu­ous graph­ics, rock-hard bosses and in­ven­tive de­sign choices. Few games will chal­lenge you as much as

Cup­head, but it’s got that magic fea­ture that few games man­age to cap­ture: you al­ways want to have one more go. This time. This is the one where you beat the giant mummy, the an­gry stage ac­tress, or the mer­maid-turned-medusa. Co-op some­how makes the game more dif­fi­cult, but jump in with a group of peo­ple and this is one of the best lo­cal mul­ti­player ex­pe­ri­ences you can have on Xbox One.

Pub­lisher Stu­dioMDHR / De­vel­oper Stu­dioMDHR

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