world war z

Grab some friends and fight off hordes of un­dead

XBox: The Official Magazine - - START - Adam Bryant

Pub­lisheR Para­mount Dig­i­tal En­ter­tain­ment Devel­oper Saber In­ter­ac­tive For­mat Xbox One ETA 2018

Even with Para­mount con­firm­ing that David Fincher will be di­rect­ing the se­quel to the World War Z film, it does seem like un­usual tim­ing for this game to be an­nounced – al­most five years af­ter the first film’s re­lease, which it­self was based on Max Brooks’ 2006 novel of the same name. But hey, we do love a good zom­bie shooter and from the looks of things, this one is shap­ing up to be a de­light­fully gory and in­tense ex­pe­ri­ence.

From Saber In­ter­ac­tive, the devel­oper who brought us Halo: The

Mas­ter Chief Col­lec­tion and the unique and some­what un­der­rated Timeshift, comes a new four-player co-op sur­vival shooter in which you’ll team up with your friends to mow down fast and ter­ri­fy­ing swarms of zom­bies, or ‘zekes’, as the film refers to them.

The cam­paign will sup­pos­edly con­sist of unique sur­vivor sto­ries and mis­sions, where you’ll use, as the de­vel­op­ers men­tion, “traps, bar­ri­ers and the en­vi­ron­ment strate­gi­cally to stay alive while un­leash­ing a storm of fire­power with a va­ri­ety of weapons on the un­re­lent­ing hordes of the un­dead”. We’re as­sum­ing the mis­sions will be fairly lengthy, so rather than just gun­ning down an ini­tial horde un­til none are left, it will play sim­i­larly to Call Of Duty’s Nazi Zom­bies mode: plac­ing you in a par­tic­u­lar area, where you’ll have time to take stock of your sur­round­ings and build your de­fences be­fore the swarm inevitably ar­rives to tear you and all of your hard de­fen­sive work apart. Hope­fully there will be some down­time to break up the pac­ing and

“We’re im­pressed with how many en­e­mies are on screen at once”

al­low us to tear­fully re­pair what we thought was an im­pen­e­tra­ble fortress, ready for the next wave.

Apoc­a­lypse soon

The an­nounce­ment trailer rolls through a few dif­fer­ent cities, giv­ing us a taste of the lo­ca­tions in which the mis­sions will take place. New York, Moscow and Jerusalem have al­ready been con­firmed, but we’re hop­ing that more lo­ca­tions in which we can bash zom­bie brains will be re­vealed.

We’re cer­tainly im­pressed with how many en­e­mies Saber In­ter­ac­tive has man­aged to cram on screen at once, but now the chal­lenge will be to of­fer enough di­ver­sity in en­emy char­ac­ter mod­els to avoid see­ing the same un­dead dude five times. The team has seem­ingly man­aged to cap­ture the feel of the film in terms of their be­hav­iour, their speed, and their tena­cious ten­dency to climb on top of one another to reach higher lo­ca­tions and breach for­ti­fied bases. It’s this me­chanic in par­tic­u­lar that has us ex­cited – and ter­ri­fied.

The char­ac­ters in this ti­tle may have been sur­prised by the zom­bie in­va­sion, but we should fare a lit­tle bet­ter. We’ve al­ready got our eyes on the hori­zon and a cricket bat in hand; we’ll let you know the mo­ment new un­dead de­tails emerge.

The Zom­bie Sur­vival Guide book, also by Max Brooks, is the per­fect com­pan­ion dur­ing a zom­bie apoc­a­lypse

above We can’t tell the dif­fer­ence be­tween a zom­bie horde and a Black Fri­day queue.

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