mu­tant year zero

Mu­tant Year Zero: Road To Eden brings strat­egy (and a duck smok­ing a cig­a­rette) to Xbox One

XBox: The Official Magazine - - START -

There’s a new tac­ti­cal, turn­based com­bat ti­tle on the way, and it fea­tures stealth el­e­ments, a postapoc­a­lyp­tic world and an an­gry pig-man. If this sounds like an amal­ga­ma­tion of other games… well, maybe it is, but the re­sult is an in­trigu­ing new ad­ven­ture, and it’s look­ing sur­pris­ingly pol­ished for a game com­ing out later this year.

Mu­tant Year Zero: Road To Eden com­bines the turn-based game­play el­e­ments from games like XCOM with a cast of unique mu­tant char­ac­ters, each with their own per­son­al­i­ties and set of up­grade­able skills. “It’s an un­usual la­bel for a game, but tac­ti­cal ad­ven­ture re­ally fits the bill, no duck pun in­tended,” says ex­ec­u­tive pro­ducer Ulf An­der­s­son at de­vel­oper The Bearded Ladies. “Our goal is to blend the deep and tac­ti­cal com­bat of XCOM with a branch­ing sto­ry­line that un­folds as you ex­plore over­grown forests and aban­doned cities with your team of Mu­tants.”

Worlds apart

The game world that An­der­s­son is de­scrib­ing here is look­ing es­pe­cially good. The pol­ished graph­ics and light­ing sys­tem al­ready seem to be cre­at­ing lev­els that look lush, over­grown, and rife with cover. Postapoc­a­lyp­tic worlds have been done to death in movies and videogames, but in MYZ the graph­ics may help set it apart.

An­der­s­son also stresses that this isn’t a sim­ple case of run­ning from bat­tle to bat­tle, ei­ther. “Mix­ing that with real-time stealth game­play gives you a unique way to ap­proach or avoid com­bat sit­u­a­tions you en­counter while ex­plor­ing,” he says. The stealth sys­tem will al­low play­ers to creep into new ar­eas in real-time, avoid­ing en­emy sight-lines to take up the most tac­ti­cally ad­van­ta­geous po­si­tions on the field. Get spot­ted, and the bat­tle will erupt, but re­main un­de­tected and you can place your fight­ers in the best po­si­tions be­fore the bat­tle be­gins, giv­ing you an in­stant ad­van­tage.

To give you even more of an ad­van­tage you can also un­lock new mu­ta­tions for your char­ac­ters, in­clud­ing the abil­ity to fly dur­ing bat­tles to in­crease the chances of hit­ting en­e­mies, or turn a char­ac­ter’s skin to stone, pre­sum­ably to de­crease dam­age. Mois­tur­is­ing must be a pain.

We know about three main char­ac­ters al­ready – Dux the (you guessed it) duck, Bormin the boar­man (okay, this is silly now), and Selma, who ap­pears to be hu­man. These Mu­tants are just a few of the char­ac­ters you’ll en­counter over the course of the ad­ven­ture, but they all have spe­cial abil­i­ties – that is, even more spe­cial than be­ing hu­man-sized, hold­ing weapons, and talk­ing, which they can all do as well.

Per­haps the most sur­pris­ing news here is that The Bearded Ladies have an­nounced that the game will be com­ing to Xbox One this year – de­spite only just be­ing an­nounced. The fact we’ve al­ready seen some brief game­play leaves us feel­ing more pos­i­tive about the chances of the game land­ing be­fore the end of the year. Check back in fu­ture is­sues for more on MYZ.

“The stealth sys­tem will al­low play­ers to creep into new ar­eas in real-time”

Above The waste­lands of Earth con­tain all kinds of aban­doned build­ings to ex­plore. right Creep up on an en­emy and you’ll get a tac­ti­cal ad­van­tage.

Newspapers in English

Newspapers from UK

© PressReader. All rights reserved.