t he surge 2

Be­cause all good hype for a game should say “fea­tures bet­ter limb-tar­get­ing sys­tems”

XBox: The Official Magazine - - START - Ian Drans­field


It seems the orig­i­nal did do well enough af­ter all, as The Surge 2 was an­nounced to muf­fled ap­plause. With the first game gar­ner­ing a fair bit of at­ten­tion for be­ing a Souls- like game in a sci-fi set­ting, the se­quel is faced with the up­hill bat­tle of not hav­ing nov­elty to rely on – but it’s a chal­lenge re­turn­ing de­vel­oper Deck13 is sure to rel­ish.

De­tails are thin on the ground at the time of writ­ing, but there’s enough about to start paint­ing a pic­ture of what to ex­pect from the ac­tion-RPG se­quel. We’re look­ing again at a postapoc­a­lyp­tic sci-fi world in which you get your back­side kicked re­peat­edly if you’re not pay­ing close enough at­ten­tion. All pretty samey then. But that’s not a bad thing – the hard­core com­bat with its limb-tar­get­ing sys­tem was an area in which the orig­i­nal game stood out. The Surge 2 is set to ex­pand on that ground­work laid by the orig­i­nal with im­prove­ments to the limb-tar­get­ing sys­tem promised.

The Surge 2 also takes place in a brand-new en­vi­ron­ment – a dev­as­tated city of con­sid­er­able size, tak­ing ad­van­tage of both Deck13’s game en­gine and its ex­pe­ri­ence of working on the first game. And while you’re mak­ing your way around this new re­gion, you’ll en­counter plenty of new weapons, im­plants, abil­i­ties and drones to keep you play­ing – and cus­tomis­ing as you go.

Vi­o­lent de­lights

Cus­tomi­sa­tion is some­thing Deck13 is go­ing big­ger on too, with The Surge 2 of­fer­ing the chance to cre­ate fe­male char­ac­ters for the first time. As well as change­able gender, we’re likely to see cus­tomi­sa­tion stretch­ing to ap­pear­ance – and you’re also able to cus­tomise your play style, thus be­gin­ning the game with equip­ment based on your spe­cific needs.

While you’re not bound to stick­ing with the choices you make at the game’s open­ing, it is promis­ing that you’ll be able to pick some­thing and – at least un­til you change your mind – go with it. Maybe you want to sneak your way through the game’s open­ing sec­tions as much as pos­si­ble. Per­haps you just want to don the big­gest weapons and ar­mour you can and tank your way to po­ten­tial limb-shat­ter­ing vic­tory. Maybe you’re look­ing for a more mix-and-match ap­proach de­pend­ing on the sit­u­a­tion. What­ever it is, The Surge 2 aims to cater to your style – and that can only be a good thing in the long run.

The Surge 2 doesn’t have a great deal of info out there about it yet, but Fo­cus is set to show the game off dur­ing this year’s E3 and Gamescom. So we don’t have to wait too long to find out what im­prove­ments to the solid orig­i­nal have been im­ple­mented, and what this se­quel has in store.

“The game gives you the chance to cre­ate fe­male char­ac­ters for the first time”

Be­low This is ac­tu­ally a screen­shot from the first Surge ti­tle, be­cause Deck13 have only re­leased a sin­gle piece of art for the new game. We’ll have to use our imaginations.

The Surge 2 will be Deck13’s third game on Xbox One, and the third time it’s been a Souls- like ti­tle

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