A Rare in­spi­ra­tion

On kick­ing off the comic in style (and cap­tur­ing that clas­sic Rare magic)

XBox: The Official Magazine - - INSIDER -

In­tro­duc­ing the world of Sea Of Thieves in a new pas­sive medium might re­move the agency you get from play­ing the game it­self, but that hasn’t stopped Whit­ley and tal­ented artist Rhoald Mar­cel­lius from kick­ing off these com­pan­ion ad­ven­tures with the kind of chairs­mash­ing, grog-spilling ac­tion you’d ex­pect from a bunch of thiev­ing no-good pi­rates.

“We (nat­u­rally) had to start the whole thing off with a bar fight, be­cause it’s a pi­rate story,” he ex­plains, in re­gards to the se­ries’ open­ing is­sue. “As we’ve played the game, the thing that’s evolved the most is that we’ve been able to fea­ture real ar­eas of the game and bring in the haz­ards that play­ers will face. Be­yond that, I think we’ve been able to bring some of Rare’s sense of hu­mour into the comics. That was al­ways part of what set Rare games apart for me grow­ing up with them and I wanted to make sure we brought that to the comics.”

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