LITTLE ENGINES THAT COULD
The game engines of yesteryear that are no longer with us
SCUMM (1987) LucasArts The original ‘Script Creation Utility for Maniac Mansion’ was developed by the legendary Ron Gilbert. Besides being used to create Maniac Mansion it was also used to make The Secret Of Monkey Island. XnGine (1990) Bethesda Softworks The first game to use this engine was The Terminator: Future Shock but maybe more memorable was TESII: Daggerfall. TESIII: Morrowind was also supposed to use this engine but another was used instead. Freescape (1987) Incentive Software The hugely popular Driller was the first to use the Freescape engine, which itself was one of the first 3D engines. Like most of the older game engines of the time Freescape had a fairly short lifespan. Adventure Game Interpreter (1984) Sierra On-Line AGI was created solely for the golden age classic King’s Quest, but went on to be used in 14 other games. It had good runnings but was eventually replaced with Sierra’s Creative Interpreter. Jedi (1995) LucasArts This was used to create two games, Star Wars: Dark Forces and Outlaws. It could be mistaken for the id Tech engine, which was used for Doom, but it just used similar techniques to emulate 3D environments.