Cre­ation En­gine

XBox: The Official Magazine - - OXM INVESTIGAT­ES -

The Game­bryo en­gine, cre­ated by the now de­funct Nu­mer­i­cal De­sign Limited, had been used to de­velop a range of dif­fer­ent ti­tles in­clud­ing Bethesda Game Stu­dios’ The El­der Scrolls IV: Obliv­ion and Fall­out 3. How­ever, Bethesda ul­ti­mately de­cided to de­velop its own Cre­ation En­gine to make sub­se­quent games, as it felt that Game­bryo’s graph­ics ca­pa­bil­i­ties were out­dated. The re­sult was an en­gine that not only had bet­ter graph­i­cal ca­pa­bil­i­ties but bet­ter AI, world-build­ing, an­i­ma­tions and draw dis­tances.

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