DISC SLOT: DEREK BRADLEY
They make the games we love, but what do they play for fun? We ask developers to pick their faves from Xbox history. This month: Derek Bradley
I remember the first Xbox console coming out. It was the most powerful system on the market. For graphics, there wasn’t much that could compare with Halo: Combat Evolved . I loved the social aspect of System Linking multiple Xboxes at a friend’s house so we could jump in for competitive play. Next came The Elder Scrolls III: Morrowind . It was eye-opening to experience such a rich 3D open world. This was a place where I could adventure for hours, constantly being amazed by the detailed environments and scenarios I would stumble across. There was something relaxing about Morrowind that was the perfect opposite to the fast-paced world of Halo. Jade Empire  and Knights Of The Old Republic  were the next stop. While beautiful games in their own right, the deep character progression, bonding with NPCs and unique combat systems are what grabbed me. There was something satisfying about switching between the White Demon Style and Thousand Cuts Style. Recently, I have become absorbed in games that are mechanically satisfying. Super
Meat Boy  fits this stage. I love its snappy, pixel perfect controls and how, even though it is brutally difficult, any mistake you make is your own. There is so much great game design that culminates in a successful run as you watch all of your failed attempts charge across the stage to get chopped up. Games like Cuphead  and Dark Souls continue to carry this sort of satisfying experience.
Derek Bradley Game Director, Ashen at Aurora44 After starting in the games industry in New Zealand at a developer called Sidhe, Derek moved to work at Weta Digital to work on things like The Hobbit and Tintin movies. When he and some colleagues decided...