The Mighty Jun­gle

XBox: The Official Magazine - - SHADOW OF THE TOMB RAIDER -

1 Toned up Lara is more mus­cu­lar this time around. The team made her phys­i­cally and vis­ually stronger to al­low her to pull off more pow­er­ful moves more be­liev­ably. Want to hang off a rope 80 feet above a bunch spiky rocks? No prob­lem – check out those guns! We’ll be tak­ing gym point­ers from her next. 2 On a level Level de­signer Arne Oehme told us about the dif­fi­cul­ties of de­sign­ing lev­els that make sense to play­ers. “Tomb Raider is about keep­ing the flow go­ing,” he said. “Mak­ing some­thing that’s chal­leng­ing and fun, but doesn’t ba­si­cally stop you in your tracks. We have to playtest a lot.” 3 On the hunt An­i­mals and wildlife have been a big part of Tomb

Raider since the very first ti­tles, and you can ex­pect more exotic crea­tures this time around. So far we’ve only seen these bats and a big cat (and that was in a menu screen) but as we’re in the jun­gle, things should get pretty weird. 4 Get­ting crafty Crafting has been ex­panded this time around – the on-the-fly crafting has more op­tions to utilise, but reach a camp­fire and you’ll have plenty of choice, too. Weapons and out­fits will still fea­ture, but the team said they would be “more per­sonal” in

Shadow. In­trigu­ing…

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