Kameo: El­e­ments Of Power

XBox: The Official Magazine - - OXM INVESTIGATES -

For­mat Xbox 360 | Re­lease 2005 Amaz­ingly, Kameo was orig­i­nally go­ing to be a Poké­mon- in­spired ti­tle. It was only af­ter many de­lays, which saw the game flirt with four dif­fer­ent con­soles, that Kameo stum­bled out of Devel­op­ment Hell as a 360 launch ti­tle. On a tech­ni­cal level, the wait was worth it. The huge power boost pro­vided by the 360’s mul­ti­core Xenon pro­ces­sor and Xenos GPU led to an ad­ven­ture that could ren­der thou­sands of on­screen en­e­mies, pro­duc­ing the sort of Dy­nasty War­riors- sham­ing spec­ta­cle the orig­i­nal Xbox could never have pow­ered.

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