Splinter Cell: Chaos Theory
Format Xbox | Release 2005 Sam Fisher did for virtual shadows what Jurassic Park did for CGI. Before Splinter Cell, the interplay between light and dark was flat and unconvincing. That all changed when the gruff Third Echelon agent entered the fray. Chaos Theory uses an improved version of Unreal Engine 2.5 to deliver a gorgeous sneaker with shadows that convince to this day. Thanks to Xbox’s power advantage, Fisher’s sneak-’em-up boasted normal mapping, parallax mapping, and HDR lighting – all sophisticated visual features for 2005. Chaos Theory represents the pinnacle of the original Xbox’s technical grunt.