Halo 4

XBox: The Official Magazine - - OXM INVESTIGATES -

For­mat Xbox 360 | Re­lease 2012 Mi­crosoft threw a lot of cash at 343 In­dus­tries to pick up the Elite-evis­cer­at­ing man­tle from Bungie. See­ing as it was the most ex­pen­sive Xbox ex­clu­sive ever upon re­lease, it shouldn’t come as a shocker that Halo 4 is rather purdy. In fact, it looked bet­ter than ev­ery Xbox One launch ti­tle. Us­ing a heav­ily mod­i­fied ver­sion of Halo Reach’s en­gine, it utilises lightmaps to fill the game’s sci-fi en­vi­ron­ments with se­duc­tive vis­ual ef­fects. The re­sult is a su­perbly-lit shooter that’s down­right filmic; some­thing the cam­paign’s bril­liant fa­cial mo­tion cap­ture also helps with. John 117’s 360 swan song was a ga­lac­tic leap for­ward.

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