Skate

XBox: The Official Magazine - - OXM INVESTIGATES -

Pub­lisher EA | De­vel­oper EA Block Box | For­mat Xbox 360 | Re­lease 2007

Tony Hawk’s vir­tual skate­board­ing rev­o­lu­tion pre-dated the orig­i­nal Xbox by two years – but when Skate once more rewrote the ol­lie, grind ’n’ grab rule­book in 2007, Mi­crosoft’s ma­chine was front and cen­tre. One ma­jor change un­der­pinned EA Black Box’s skat­ing rev­o­lu­tion: mov­ing the cen­tral con­trol scheme from face but­tons to ana­logue sticks, via the ‘Flickit’ sys­tem.

Ev­ery­thing was con­tex­tual and physics-based, so your stick move­ments re­quired you to re­act in real time, mod­i­fy­ing tricks based on your char­ac­ter’s bal­ance and the en­vi­ron­ment around you. Top stuff.

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