LEGO DC SUPERVILLAINS
More DC bad guys than you can shake a brick at
You could be forgiven for exhaling a small sigh of exasperation at the prospect of
yet another LEGO game. It feels like we just got done with The Incredibles, with its set-menu offering of smash stuff, build stuff, repeat on free-play mode. But while there are a lot of these around – as we write this, all of the Indiana Jones LEGO games are available with Gold – as the clichéd saying goes, if you play one LEGO game this year, you should make it LEGO DC Super-Villains. Daily Planet
You won’t need a newsflash from the to tell you there’s absolutely nothing new here. Once again, your brick versions of whoever/ whatever run around levels recreated in LEGO from the licence’s source material as you puzzle-solve your way from one level to the next, engage in some largely inconsequential combat, and collect stuff.
This time the story taps into the various arcs of DC’s alternate Earths. Evil versions of the Justice League have turned up from Earth 3, disappearing the real Superman, Wonder Woman, Green Lantern, Cyborg and Flash, and taking their place in order to do bad things. It’s a McGuffin for guilt-free, familyfriendly fun playing as killer clowns and gunmen with gimmicks, while remaining sympathetically the good guys. So, the DC Universe’s most-fun creations inevitably are the ones to see through the ‘Justice Syndicate’’s evil intentions, and we get to play as brick versions of Batman baddies Joker, Harley Quinn, Deadshot, Killer Croc, Catwoman, Penguin, Riddler and Solomon Grundy, and various other DC villains such as Sinestro, Captain Cold, Killer Frost, Deathstroke and Reverse Flash. Early in the game, you are also required to build your own supervillain – with your guy ‘The Rookie’ providing some of the story mode’s traction, if little of its personality.
LEGO with the flow
As a couch co-op family game, any LEGO offering is great; how long you can stay with it for the sake of the kids can vary. As you’d expect from a title aimed in part at young ’uns, the combat is un-punishing and the puzzles theoretically designed so as not to frustrate. Inevitably, though, they do. As with previous LEGO games, if it’s not obvious and logical (and it rarely is), just smash stuff until the option presents itself to build something new to facilitate a way forward. If you’re still stuck, it’s probably a glitch – and sadly after all these years of maddening LEGO-game bugs, we’re still finding them. We had to restart a level early on after spending ages pointlessly running around the same level unable to do anything because it broke.
But DC Super-Villains succeeds because it plays a lot like possibly the best ever LEGO game, LEGO Batman 2 – including being able to jump in a brick car and drive around a fully explorable Gotham City again, providing a nice break-out from the grind of levels and puzzling. As always it’s in free-play mode where the fun really starts and the need for completion kicks in – unlocking characters being a particularly addictive driver. The referential humour, well-honed by now through countless games and movies, and here delivered with top notch scripting and voice-acting, will also keep you entertained, whatever your age or gaming experience.
If you’ve ever been partial to LEGO games, and particularly if it’s been a while since you played one, this might just be worth going back for. ■
“It plays a lot like the best ever LEGO game, LEGO Batman 2”